At first I was excited about AA but now that it's out...well, mixed feelings. It's funny how you wait for something you think you wanted for a long time but then it doesn't seem right. Hopefully the future patches will give melee something more to do.I don't... I don't think that's an actual word...
Anyway, so as most of you probably know if you were around for all the auto-attack threads that I was pretty much against it, but when Matsuno said he was going for it, I basically just adopted a wait and see attitude towards it.
I feel that the actual method of engaging an enemy feels a bit strange(maybe giving an "attack yes/no" or something would work, I dunno), but I think I like it. As a PUG, I was going nuts on my controller tossing about abilities here and there, so that whole "1 1 1 1 1 1 2 1 1 1" thing never applied to me. I'm still moving just as fast, so the auto-attack doesn't make the flow feel that much different. I guess it's also nice that if I have to stretch or I NEED to communicate I won't die because of it.
Yeah, there might be some balancing issues, but I'm cool with it thus far. That's what more patches are for. I haven't been in a party yet since most of my game time has been spent either explorinating(beastman camps, bitches!) or testing out AA, but the aggro indicator doesn't seem that intrusive at all, either.
A complain thread with constructive criticism and examples?
If this thread exist than you people just have to wait because SE told us hundred times that they are going to change stuff if they need to do. If you have a valid point, you have nothing to fear. You have just to wait.
And I think these forums purpose is a different one.I'm just shooting down these dumbasses who think mages got what they deserved.
EZ mode is what made me quit rift; I never made it to 50 and only played like 4 weeks but the dungeons were so ez and boring.
I did see that, so I know you certainly weren't main healer at Great Buffalo yesterday, or running through Rank 45 dungeon on your Conjurer in the last 12 hours. I, on the other hand, have been doing both and have been Rank 50 Conjurer since ... January or February. I'm not saying I'm better than you or anything, I'm just saying I'm speaking from a "I've been doing this *** and I know what it's like today compared to before 1.18" point of view.
I use Cure, Sacrifice, Siphon MP - in fact 2 of 3 action bars are JUST filled with Cures now (thanks for removing AOE) and Prot/Shell and Raise. It's a tad ***. Yesterday Cure 2/3, Sac 2/3, Prot Shell and Raise all on 1 bar. Really freed up the other bars for - everything else I could do. Nuke, DoT and spam regular attacks, Siphon TP and Levinbolt/Flashfreeze, but hey who needs that *** now.You have Sacrifice, you have cure, you have Siphon MP. You also have Potions and you can put points in MND or buy MP gear, if you have a MP problem. Also it depends on what you are doing. Grind Party? Than you need at least a backup healer or a tank who can watch his HP a little? Behest and Leves? Never an MP issue. Soloing? Was never meant to be for grinding!
The only thing you listed I haven't used is potions or ethers and if they still heal as terribly as they did yesterday (100 HP and 50 MP or worse) then I probably never will. If they did increase the potency of items I'd be all for it as an offset to healing - man that would be great AND as a 43 Alchemist I could actually make something (besides shards) that people would actually buy! What a novel idea!
I'm trying to impress upon you that if any of your mages are simply spamming cure without thinking in anything other than behest, they are doing you a vast disservice. It's simply not the optimal way to play mage. It actually took a lot of thought, a lot of strategy and a lot of MP management YESTERDAY. Now, all I do is watch HP and Cure and passive when I don't need to cure. That's the opposite of engaging gameplay and simply not a strategy I'm interested in.1.18 made every party member think for once what they are doing. The amount you could spam healing spells was ridiculous. It was so ridiculous that people stopped thinking of how they could improve their healing.
Now they have to thing more about their stats, their gear and their way to play.
I'm saying if they did Cure spam, they were bad mages. Yep, I went there. DOT are (were?) by far the best damage you could deal to the R50 content. Ever since the shift from 15-man to 8-man teams, we always have at least 3 DOT up at any given time. Aside from that CON + THM opening a Battle Regiment setup for good WS burst, or could end with Magic Burst - there was so much I could do yesterday and now I simply can't because Cure 3 Costs 130 *** MP. Everything I could have done with that 100 extra MP I can't do today.Where are you getting that? I said people could and did spam cure. I didn't say it was all they were doing.
Also i talked from a healer perspective not a Gladiator one.
It's not a step forward. It's a tragedy really.
Last edited by Melodicya; 07-23-2011 at 01:15 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
I don't know what is more sad. Immature rambling by the OP or 38 likes for this nonsense. Is it really that hard to express yourself without demeaning others? says a lot about the community of FFXIV which claims to be lot more mature than other MMOS.
Why? If I don't present a counter argument to these outrageously ignorant claims, then SE comes along and says "Oh look everyone is happy with what we did to Conjurer and Thaumaturge!" I'm here to be the *** voice of reason, just like I said taking AOE Toggle out was terrible idea because I'd have to have 15 *** Cures on my bar (I should send you a ScreenShot of my post-1.18 Action Bar) and man did I *** nail that one.
Especially because I can't afford to cast Cure 3 when Cure 1 would do. Yesterday I could. So I have CUre 1-3, Sac 2 & 3 and Curaga 1 & 2, Raise 2 & Rebirth - ffs it's terrible. Positon 1-10 are all *** the same spells. Oh and Spiritbind on #10 (0). My bad.
Anyway, if I didn't voice the counter-argument like so many other arguments around here SE would just keep on changing this stupid *** for the worse. Though my astounding logic seems to have no affect on not only the posters here, but also the development team who want to turn this game into a *** circus rather than a Final Fantasy.
Last edited by Melodicya; 07-23-2011 at 01:16 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
I don't say you're wrong.Originally Posted by Jabo
If this thread exist than you people just have to wait because SE told us hundred times that they are going to change stuff if they need to do. If you have a valid point, you have nothing to fear. You have just to wait.
But you have to agree, that mages were way to powerful and to me it sounds a lot like that you and other mages simply don't want to lose that privilege.
If you couldn't see an Archer/Thurma nerf coming then I don't know what the hell to tell you....
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
I'm optimistic for this game, but I cannot say that this patch was 'perfect' or that it 'rocks.' It most certainly does not rock. Anyone who says it does clearly has never played a mage class, or they have and they're not very good at it, allowing one or two casualties in the name of MP management, while blaming whoever died that they were the ones clearly doing something wrong.
I only hope others come to see this system as awkward as we do. ): Bah, I can't even bring myself to play right now, I have to wait for the adjustment patch.
That's such bullocks! What this patch has done is neutered our options of DDing to spell casting, and any meleeing we want to do has to be done at melee range at the risk of dying by AoE.
Put it this way, what if all your precious TP attacks and big damage skills cost MP scaled to your current mp pool? Mp managemeeeeeent. I kind of almost wish this was the case, maybe then you'd get a clue. There was nothing wrong with the past battle system besides the lag on stamina and the added timers on skills. Remove the re-timers or reduce them considerably and I think we would have done just swimmingly with an added auto-basic attack.
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