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  1. #1
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Aussir View Post
    you sound so angry
    To be fair, it isn't really a nano% of damage. A proper Dragoon Rotation involves timing to make sure that attacks are buffed at all times and the enemy is bleeding the whole time. Thats really all the rotation guides point out... all other skills are used on Cool Down anyway.

    On topic: I will defend DRG all the time as not being "THE" derp class of the game (some TANKS die more, and I see a lot of bad BRDs but this is just opinion and anecdote, not fact or really a statement that should be taken seriously). Most of the time, I die a lot if I don't know the fight at all. First time I did titan and ifrit x on DRG, you forget that Jump basically kills you if you use it at the wrong time. Spineshatter and Dragonfire less so because u get to control your character a full second before you would with jump, so those aren't ask risky. IMO that is really the main issue there.
    (3)

  2. #2
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lord_Zlatan View Post
    Snip
    Yep. Animation lock on regular jump is the biggest killer. I remember when learning Titan Ex the number 1 reason I would die is when I would jump and he would instantly use landslide or weight. I had no way to get out of the way.
    (1)

  3. 09-30-2014 09:31 PM

  4. #4
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aussir View Post
    That's one of those occasions when you go "screw the rotation" and get out of the way. you can get back on rotation within seconds instead of lying dead for a longer time and do NO DPS.
    How do you recommend getting out of the way when you have already jumped? That's why I said when learning the fight. Now I know when landslides and weights are coming and don't jump until it's safe.
    (0)

  5. #5
    Player
    Aussir's Avatar
    Join Date
    Sep 2014
    Posts
    80
    Character
    T'za Hibur
    World
    Zodiark
    Main Class
    Lancer Lv 50
    Quote Originally Posted by BristolRuss View Post
    How do you recommend getting out of the way when you have already jumped? That's why I said when learning the fight. Now I know when landslides and weights are coming and don't jump until it's safe.
    After you have jumped, tough... done that myself while learning fights. And even after learning fights, if something shifts just one second, it screws things up... bad positioning of the monster by the tank can screw things up, lag can screw things up. Lag... I can tell you a thing or two on how lag screwed up my rotations and I suddenly end up doing the same skill 2 or 3x instead of the rotation.



    My point is that in certain situations, I prefer to break rotation and make less DPS for a few seconds than spend 30 seconds on the floor dead and contributing nothing at all to the fight. I see that a lot in ST when I break rotations to get away from AOE's and other dragoons (and other DPS in general actually) just faceplant on the floor because *rotations*. I personally see nothing useful about being dead... unless there's some uber DPS skill that you get when you're dead that I'm not aware of.
    (0)

  6. #6
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    Quote Originally Posted by Aussir View Post
    ...unless there's some uber DPS skill that you get when you're dead that I'm not aware of....
    Now there's an idea for a future passive skill for Dragoons....

    Loldrg's Wrath: Attack power increases by 10% every time you are revived in battle.

    Make it happen SE!
    (4)

  7. #7
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AxelDH View Post
    Now there's an idea for a future passive skill for Dragoons....

    Loldrg's Wrath: Attack power increases by 10% every time you are revived in battle.

    Make it happen SE!
    That would be the echo woudn't it? lol or DGN would get a buff on top of that?

    DGN and Monks have the same problem melee DPS has in every game, ping dependant, higher risk for being close to the boss and usually cool looking so they lure lots of players because of the looks. DGN has (imo) a cooler looking weapon and armor than Monk, so that's why you see more of them.
    Lots of player using that class = higher chances of having bad players. On the other side with ranged DPS while the player migh be as bad as the melee, they are safer.

    Anyways, DGN trick is having its buffs, dots and debuff always applied.
    My DGN highest damage rotation on a practice dummy was:
    Heavy Trust > Internal Release > Impulse Drive > Blood for Blood > Disembowel > Leg Sweep > Chaos Trust > Power Surge > Phlebotomize > Jump > True Trust > Vorpal Trust > life surge > Full Trust > Heavy Trust > True Trust > Vorpal Trust > Leg Sweep > Full Trust > Spin Dive > Phlebotomize > Impulse Drive > Jump > Disembowel > Chaos Trust > Heavy Trust > True Trust > Vorpal Trust > Full Trust > leg sweep > True Trust > Vorpal Trust > Full Trust.....and then is a repeat from the beginning.

    But that’s the thing....it was a static practice dummy...there are almost no bosses where I can pull that full rotation (Hydra, CM, Prae come to my mind...bosses who doesn’t need leet dps). The rest of the bosses once you dodge a couple mechanics force you to start all over again to re-apply buffs and debuffs.
    (0)

  8. #8
    Player
    Aussir's Avatar
    Join Date
    Sep 2014
    Posts
    80
    Character
    T'za Hibur
    World
    Zodiark
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lord_Zlatan View Post
    To be fair, it isn't really a nano% of damage. A proper Dragoon Rotation involves timing to make sure that attacks are buffed at all times and the enemy is bleeding the whole time. Thats really all the rotation guides point out... all other skills are used on Cool Down anyway.
    Angry? Nope... frontal and direct, I don't hold punches. Sorry, PC and "flowering" what I say is not my thing, I didn't grow up with "must talk nice because of the poor wilt flowers" being hammered into my head.

    I do my rotations and keep them up with no problem but if I have to choose between making a rotation or getting killed by <insert mechanic> because I would be rooted to the spot by the rotation, I say f*** the rotation. I can go back to the rotation within seconds and keep the DPS instead of lying dead on the floor doing NOTHING.

    Quote Originally Posted by Lord_Zlatan View Post
    On topic: I will defend DRG all the time as not being "THE" derp class of the game (some TANKS die more, and I see a lot of bad BRDs but this is just opinion and anecdote, not fact or really a statement that should be taken seriously). Most of the time, I die a lot if I don't know the fight at all. First time I did titan and ifrit x on DRG, you forget that Jump basically kills you if you use it at the wrong time. Spineshatter and Dragonfire less so because u get to control your character a full second before you would with jump, so those aren't ask risky. IMO that is really the main issue there.
    People that "jump" to their deaths (pardon the pun) need to learn to play dragoons better, that's all. This is why I say that it's better to break a rotation to stay alive than stay on rotation and get killed. If you get killed, you're lying there and do absolutely nothing to help the fight. No DPS is worse than less DPS.


    To the others: I'm not telling you how to play, don't come tell me how to play. My view is: less DPS is better than no DPS for a few seconds. If you prefer to lie on the floor doing nothing, be my guest. I don't ride that boat, you do.

    Now, who will explain to me how you do more DPS when you're dead?

    A lot of you seem to forget that not everyone out there plays to "be good, be the best" or whatever... they play to have fun and not everyone plays the same way or has the same skills. Telling people to play other class that they most likely do NOT LIKE, is moronic.

    If you don't want to put up with the people that play within their skill, who have different views or play to have fun, and just want perfect uber runs, please stick to your FC's and statics.
    (4)
    Last edited by Aussir; 09-30-2014 at 09:37 PM.

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