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  1. #1
    Player
    saeedaisspecial's Avatar
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    Sep 2013
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    290
    Character
    Kool Kat
    World
    Excalibur
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    Alchemist Lv 50
    Quote Originally Posted by Kuwagami View Post
    I do not see how offering a story version of irrelevant content is contributing to the "perpetuation of dumbing down the game and keeping the player base ignorant and unskilled". People who aren't doing coil now because they gave it up won't magically come back because you give them a new raid locked behind it. They might come back however if you actually give them the possibility to enjoy the story behind the content, while more dedicated players get the loot and honor or whatever.
    "Might" being better than "won't" in my vocabulary, I fail to see your point considering how Yoshi-P wants many people to enjoy the coil.
    You don't see how providing people with an easy option will stop them from trying? Really.
    Take a step back and look at the last few patches we've had.
    2.2 hits, we discover that this time, to get the highest item level gear, despite having Soldiery, you also needed tokens that drop from coil. People did coil a lot more because they wanted to be i110, they did it because there was a carrot held above their heads.
    Then we got 2.3, the hunt patch. Guess what happened? People commented saying that they didn't feel they had to do Coil anymore, people did dungeons less because they were able to get their soldiery whilst doing hunts and whilst getting oils/sands. There was an even juicier carrot that also required less effort.
    The carrot is what motivates people to do anything in game, it is always that, whether it is storyline progress, loot, a fun fight, whatever you find fun in game, that is your personal carrot. Why does this matter? Because like I have just shown, people will take the easiest, simplest path to what they take and ignore any other, it is a fundamental fact that the player base has shown to be true. If an easy coil is provided, the people that want the story will take said easy path, and ignore the rest of the content, they won't attempt "regular" coil, they won't improve, they will ignore it.
    (0)

  2. #2
    Player
    Ulathskullsplitter's Avatar
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    Mar 2011
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    Limsa Lominsa
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    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    The carrot is what motivates people to do anything in game, it is always that, whether it is storyline progress, loot, a fun fight, whatever you find fun in game, that is your personal carrot. Why does this matter? Because like I have just shown, people will take the easiest, simplest path to what they take and ignore any other, it is a fundamental fact that the player base has shown to be true. If an easy coil is provided, the people that want the story will take said easy path, and ignore the rest of the content, they won't attempt "regular" coil, they won't improve, they will ignore it.
    But if all those players want from coil is the story how does them doing that and not improving effect you? With the OPs proposed story mode these players won't be getting any gear so the carrot is still there if they want the gear. If all they want is the story then good for them, they got it. You can't force players to do raids that they don't want to do. The a tory in coil is an important plotline, especially for those from 1.0.
    (5)

  3. #3
    Player
    saeedaisspecial's Avatar
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    Sep 2013
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    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Ulathskullsplitter View Post
    But if all those players want from coil is the story how does them doing that and not improving effect you? With the OPs proposed story mode these players won't be getting any gear so the carrot is still there if they want the gear. If all they want is the story then good for them, they got it. You can't force players to do raids that they don't want to do. The a tory in coil is an important plotline, especially for those from 1.0.
    I have said how it affects not just me, but everyone. I have said this multiple times.
    Please, stop asking this, go read a few pages back, allowing people to continue to be unskilled helps no one.
    (0)

  4. #4
    Player
    Ulathskullsplitter's Avatar
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    Mar 2011
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    Character
    Ulath Skullsplitter
    World
    Hyperion
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    Dragoon Lv 90
    Quote Originally Posted by saeedaisspecial View Post
    I have said how it affects not just me, but everyone. I have said this multiple times.
    Please, stop asking this, go read a few pages back, allowing people to continue to be unskilled helps no one.
    You can't force people to raid who don't want to raid. "Get good" isn't an answer. No matter what gets locked behind raids the people that don't want to do it, won't. The story in coil is essentially the ending to 1.0. Allowing players a chance to see this in game without any other rewards only has an upside. Your idea to force people into raiding doesn't work. Those players will just quit. Meaning SE makes less money.
    (11)

  5. #5
    Player
    Kuwagami's Avatar
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    Oct 2013
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    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by saeedaisspecial View Post
    You don't see how providing people with an easy option will stop them from trying? Really.
    Take a step back and look at the last few patches we've had.
    2.2 hits, we discover that this time, to get the highest item level gear, despite having Soldiery, you also needed tokens that drop from coil. People did coil a lot more because they wanted to be i110, they did it because there was a carrot held above their heads.
    Then we got 2.3, the hunt patch. Guess what happened? People commented saying that they didn't feel they had to do Coil anymore, people did dungeons less because they were able to get their soldiery whilst doing hunts and whilst getting oils/sands. There was an even juicier carrot that also required less effort.
    The carrot is what motivates people to do anything in game, it is always that, whether it is storyline progress, loot, a fun fight, whatever you find fun in game, that is your personal carrot. Why does this matter? Because like I have just shown, people will take the easiest, simplest path to what they take and ignore any other, it is a fundamental fact that the player base has shown to be true. If an easy coil is provided, the people that want the story will take said easy path, and ignore the rest of the content, they won't attempt "regular" coil, they won't improve, they will ignore it.
    Actually I'd like to put down that so called argument of hunts vs coil :

    Sure it was the dumbest and easiest way to get anything by far (even surpassing ST for oils) and got abused. But that's not the reason why people do not go in the Second Coil of Bahamut.

    Back then, only a few people had access to them, mostly those in static already, and most of them went at least to T8 by the time 2.3 landed. Those who could were already getting sands/oils, and the others had not even tried or had given up in the process because of :

    => inability to get past T5
    => inability to have a static
    => not the will to deal with the PUGs and the flame it was back in the early 2.2 days.

    When the hunt came, those who had not cleared the coil up to T7 had already given up for the biggest part. The hunt suddenly became the way to go for those who wanted their good gear instead of the "weathered crap" they had (not going into this debate, just a feeling I've overheard here and there). Those who complained then were the ones already clearing coil who had suddenly lost half of their exclusivity, and those who were trying to have something else than the zergfest we knew.


    Now what ? Those who really wanted to do Coil did coil, the others didn't. The latter didn't do Coil for various reasons, but didn't join hunt only because they failed in Coil.
    Leading to the idea :
    If an easy coil is provided, the people that want the story will take said easy path, and ignore the rest of the content, they won't attempt "regular" coil, they won't improve, they will ignore it
    They won't. If they enjoy raiding, they will do the "regular" raid because raiding can be fun under certain circumstances. If they don't enjoy raiding, they won't do an eased version for some minor story (I call minor sth like CT. It has nothing to do with the main plot, while Coil does) because it won't fit their notion of fun. On the contrary, giving the story for those who would eventually do the real stuff but can't (I can give many reasons but they have all already been given and shot down because they don't fir other people's ideologies about a game or a MMO) will allow them to have something to do, instead of just suffering the fact that they are condemned to watch it on youtube because of other people.



    (disclaimer : I chose the word "because" as you can't utterly overlevel/overgear the content to beat it solo after month/years, and are always dependent on 7 variables that you can't control at all. For those who have no choice but to depend on those variables, it can become a HUGE drawback on anything. I do not belittle other people for my own failures, as I know when I do something really wrong and what I need to improve in order to get past it)

    Quote Originally Posted by Taruinatho View Post
    If the other seven members can't catch on within a reasonable amonut of time, you have a few choices with this being an MMO:

    a) Seek out people who are on your skill and dedication level to clearing new content.
    b) Wait till your group overgears the content to a point where poor execution doesn't matter.
    c) Watch youtube.
    d) Cry about it on the official forums.
    a) I actually play a game only when I want to, not because I have to because "static reason must log on XX day at XX hour"
    b) see above. Also, won't ever happen in raids with so unforgivable OH-KO (unless you suggest to improves the timers on all OH-KO mechanics at some point, amybe that would end up doing the trick one day)
    c) you kidding ? "Oh OK I want to play FFX but idk, maybe I should just go watch all the CS on youtube, it must be the same"
    d) I see more people against it crying over "people won't become good" nonsense than the contrary
    (7)
    Last edited by Kuwagami; 09-30-2014 at 05:29 AM.

  6. #6
    Player
    Taruinatho's Avatar
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    Mar 2014
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    35
    Character
    Taruina Siren
    World
    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Kuwagami View Post
    snip
    MMORPG raiding just isn't for you then.

    (6)

  7. #7
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by saeedaisspecial View Post
    The carrot is what motivates people to do anything in game, it is always that, whether it is storyline progress, loot, a fun fight, whatever you find fun in game, that is your personal carrot. Why does this matter? Because like I have just shown, people will take the easiest, simplest path to what they take and ignore any other, it is a fundamental fact that the player base has shown to be true. If an easy coil is provided, the people that want the story will take said easy path, and ignore the rest of the content, they won't attempt "regular" coil, they won't improve, they will ignore it.
    And this affects you how? The players who will do Coil SM will be the players who don't -want- to form up a static and spend weeks on end learning and wiping and straining just to clear -one- fight. Y'know what the people who -do- want to raid will do if Coil SM is released? Exactly what they -already do-. Hell, you even just -named- two carrots that will keep people going to normal and Savage Coil even if a story mode is implemented: gear and fun fights. There will still be players who want to challenge the hardest battles in the game until they finally manage to make their way past. There will still be players who -want- to only view the story when they feel they've "earned" it. Hell, when I set foot inside Turn 9 for the very first time last night, it was a hell of an experience. I'd deliberately avoided as many spoilers as possible, I'd even avoided spoiling the music for myself (and I'm gonna do my best to avoid spoiling the track shift for phase 3 that I've heard about). And y'know what? If there was a simplified "story" version, I'd still be doing the exact same thing. So no, I can't accept your counterargument based on a fundamentally flawed supposition that wouldn't actually affect -anything- even if it were right.
    (10)

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