Quote Originally Posted by Moomba33 View Post
My perspective is one of a fan of the single player FF games as opposed to MMOs in general.
I am well aware I will never beat the top content in a MMO without dedicating time to practicing and forming a static team. I am fine with that.

I am disappointed that this game (and XI too? Never played) places story content behind the tougher fights. I don't recall anything nearly as significant as Coil's storyline happening when you beat the superbosses in other FFs.

And yes, I would love an eventual story mode of t6+ as well.
It is of course up to SE whether or not this is a good idea or a worthwhile investment of resources.
I am simply saying it's something I would enjoy.
I don't buy it, not one bit.
How can you claim to be a fan of previous FF titles when the previous games have had tons of difficult bosses, which, by the way, gate storyline progress just as much as coil does. Secret bosses, even some of the final bosses or mid-point bosses have been very, very difficult walls. Do you know what we did back then? We either grinded to be overleveled (Let's say this would be akin to echo) or you bashed your head against the wall until you beat it.
What is the difference here, really? Why is the fact this is an MMO so different to what we did in the other games?