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  1. #11
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
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    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    This is an idea that while it sounds nice and decent, will never happen currently. Much like Jodou said, if the framework for the game wasn't built around PvP already, it's going to be very difficult to see it being introduced into a PvE world without some measure of instanced zones. Despite this, I do believe it's possible over a large period of time.

    Wolves Den and Frontlines already serves the purpose of catering to PvP fans, but it also acts as a testbed to gauge just how popular PvP is already from within FFXIV. The answer should be obvious to anyone who takes part in PvP normally -- it's not really as popular as it may seem. Severe lack of queues for Wolves Den. Sub-optimal queue times and very empty alliances for Frontlines. Granted, the rewards for PvP are outdated (released in 2.1) and have been for the most part exhausted. The only real way of re-injecting some life into PvP right now is to increase ranks and bring on more rewards, something which is coming in 2.4 already. Beyond that will be more rules, more maps, and more PvE elements thrown in.

    I feel they should first work on Wolves' Den and Frontlines much more, make sure that PvP model is solid, then they could look into non-instanced PvP gameplay.
    (0)
    Last edited by ZReport; 09-28-2014 at 05:42 PM.

  2. #12
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ZReport View Post
    This is an idea that while it sounds nice and decent, will never happen currently. Much like Jodou said, if the framework for the game wasn't built around PvP already, it's going to be very difficult to see it being introduced into a PvE world...
    There would be some details that need to be worked out, but I'm curious what framework is the game missing that would be required for this idea to work?

    The answer should be obvious to anyone who takes part in PvP normally -- it's not really as popular as it may seem.
    I'm not sure how it is on other server groups, but I often encounter que times less than ten minutes long. That doesn't seem too bad for an event that requires 72 people. (Though, I'll be honest...things get more interesting when the system is forced to limit that number to 48!)

    The only real way of re-injecting some life into PvP right now is to increase ranks and bring on more rewards, something which is coming in 2.4 already. Beyond that will be more rules, more maps, and more PvE elements thrown in.
    I haven't read anything about new PvP rewards in 2.4 Do you have a link I could check out? Thank you please!
    (1)

  3. #13
    Player
    ajx's Avatar
    Join Date
    Sep 2013
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    121
    Character
    Faris Dark
    World
    Lich
    Main Class
    Thaumaturge Lv 79
    I can agree to this. It wont interfere with Lore.

    There could be an arena similar to the one Shiva will fight us in , which players can enter to "train" for the dangers ahead .

    In here anyone not in your party will be hostile to you.
    (1)

  4. #14
    Player
    ZReport's Avatar
    Join Date
    Sep 2013
    Posts
    364
    Character
    Sho Ryuuken
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by WellFooled View Post
    There would be some details that need to be worked out, but I'm curious what framework is the game missing that would be required for this idea to work?
    I'm almost certain the way the game works right now is not optimized for full-on PvP in any one space in the open in-game world. You can very obviously see this when you go to any Odin or S Rank fight. Everyone just short of the most top of the line PCs will have problems with massively dropping FPS as soon as more than 50 characters are drawn on the screen, something that would only get progressively worse as more and more characters are added. This includes PS4 players as well. There would also be a lot of bottlenecking issues as well in the open world as well -- you have to consider that you are potentially PvPing in a zone where any number of players could be doing FATEs, Hunts, Logging/Mining/Fishing, Challenge/Hunt Logs, Leves, idling around the Aetheryte, etc.

    I mean it's not impossible, but people need to consider it from a developers perspective as well. They have to plan based on how things would stress the server.

    Quote Originally Posted by WellFooled View Post
    I'm not sure how it is on other server groups, but I often encounter que times less than ten minutes long. That doesn't seem too bad for an event that requires 72 people. (Though, I'll be honest...things get more interesting when the system is forced to limit that number to 48!)
    Overall queue times aren't very good on the Primal server, so this opinion might be biased. I almost never see any queue times shorter than 14 minutes, and the only instant-queue ins that I get are from ongoing matches that have already begun.

    Quote Originally Posted by WellFooled View Post
    I haven't read anything about new PvP rewards in 2.4 Do you have a link I could check out? Thank you please!
    You can check this out here:

    http://www.bluegartr.com/threads/123...00#post6218300

    Please improve the matchmaking accuracy and speed in Wolves' Den.

    Although the number of players who are participating in PvP increased quite significantly in the wake of Frontline, I've heard a lot of people say they aren't able to find matches in Wolves' Den. We want to have a variety of events to please different groups of people. We thought that some players were scared to try it, but now that they've begun to enjoy PvP with Frontline, they would want to try their hand in Wolves' Den. However, because of the skill differences between players in Wolves' Den, people were still afraid to try, so it still can be impossible to find matches.

    So, for future plans, first off we are going to add a map with new rules in Frontline so that even more players can come to enjoy PvP. Then we'll work on adjusting the matchmaking in Wolves' Den. I think we should have something like a two-stage program for rankings, with one that resets periodically with seasons. When we add new PvP ranks in patch 2.4, there will be new rewards as well, so players should aim to get to the top. We have a lot of adjustments planned as well, such as adjusting the recast of Dragoon Jumps a little, to keep people interested.
    (0)
    Last edited by ZReport; 09-28-2014 at 06:24 PM.

  5. #15
    Player

    Join Date
    Mar 2014
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    Gridania
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    1,201
    I agree with jodou. I dont think this is a good idea. It would just be an empty zone with like 3 ppl running around.
    Most ppl in this game dont like pvp. I tried getting my friends to play frontlines with me but everyone thought it was boring.

    When I log in i instantly queue for frontlines then I watch some tv knowing that it will take abou 150-200 minutes to just find one game.

    What we need is an idea to make the pvp more popular and obviously frontlines didny make it
    (0)

  6. #16
    Player
    KaiKatzchen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,449
    Character
    Kai Ulric
    World
    Siren
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Toodles View Post
    And for the naysayers who hate PVP, would it really be so harmful to you to give us a small space in a small handful of zones to play around in?
    What naysayers? Up to the point that you made that comment no one has really said no or disagreed with you, minus the person you told to stop trolling. Two of us said, as long as it doesn't interfere with PvE we don't mind if SE adds more because this isn't just our game. One said that SE has already compromised by putting in two forms of PvP and we will get more later, and Jodou simply explained their point of view as a PvP'er and how it works (or doesn't work well) in this game. So who is being a naysayer?

    I hope you were just saying that in general, and not to any of us.

    As I said, if there is enough support and SE wants to do it, go for it... But I do agree with Jodou. This game just isn't built for it, and it doesn't seem like people who play this game play it for the PvP... it dies pretty quickly. But as I said before, if enough PvP'er want it, then best of luck at getting more.
    (0)
    I'm just a bun boy, doing bun boy things.

  7. #17
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^yes, I was saying it in general

    Generally, I've seen a ton of opposition to any PvP Suggestions on these forums so just throwing it out there.

    Though I disagree, the game is built for it just fine I think.

    It's a simple addition which should hardly affect or disrupt the PvE experience really.

    Sure, certain zones would be more populated some of the time but unless an S Rank spawns I don't see a little more foot traffic being an issue... besides, if an S pops, those Arena-goers surely already amass a portion of that population so it'd be a virtual wash.

    Code-wise, I imagine it to be pretty simple. Talk to an NPC, he moves your character into the Arena & PVP Actions activate.

    They could always put the Arena's into generally low-pop. zones (C Than, S Shroud, L La Nosc, Wolve's Den Pier, etc.) anyway & I picture any more than like 24 ppl in an Arena being a really tight fit.

    I can't imagine them being congested around the clock & I think of it like showing up at one of a few Hot Tubs at the Resort... you walk up to one with your friends, see it's more full than you'd prefer so you walk to the next.

    Also, if zone congestion is too much of a concern, all the PVP FATE's could occur simultaneously across Eorzea so you don't have 100 ppl jumping into a single zone for that one PVP FATE shouted out in the PVP LS's. Of course, you'll always have that popular Arena but it'll surely alleviate the problem.
    (2)
    Last edited by Toodles; 09-29-2014 at 06:11 AM.

  8. #18
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Nghthawk View Post
    In a game known for PvE people just don't seem to understand what that mean. Having a separate area is like segregation, it's unfair that others can go in there but because one doesn't like PvP due to bullying and such that happens in all games with PvP. Why should people who do PvP feel they are special and need the game to revolve around that.
    Man, when buying the game I could have swore the genre was MMORPG, not MMOPvE.
    Also, as a PvPer/RPer/Crafter, I have not yet seen t9. I am locked out of this area since it is for PvErs! Discrimination! Segregation!
    (4)

  9. #19
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    3) Enabling duels anywhere would ruin the immersion for many.


    I strongly disagree. As a matter of fact, I believe it would add more immersion to the game.

    Imagine... a role playing scenario in which two rivals duke it out! Golden material! Fabuloso!
    (1)
    PS3 limitations

  10. #20
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Toodles View Post
    Code-wise, I imagine it to be pretty simple. Talk to an NPC, he moves your character into the Arena & PVP Actions activate.
    So you suggest something like it's currently made for wolf's den, but not party vs party but free for all mode? I see only one issue there, that for free for all mode devs have to balance pvp between different types of jobs (heal vs tank, heal vs dps, etc). Currently, since pvp is group vs group, they don't have to do this, only to balance different jobs for same role, but they do almost the same for pve.
    (0)

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