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  1. #1
    Player
    WellFooled's Avatar
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    Ul'dah
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    Doranaux Wavemet
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    Goblin
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    Gladiator Lv 80
    Quote Originally Posted by ZReport View Post
    This is an idea that while it sounds nice and decent, will never happen currently. Much like Jodou said, if the framework for the game wasn't built around PvP already, it's going to be very difficult to see it being introduced into a PvE world...
    There would be some details that need to be worked out, but I'm curious what framework is the game missing that would be required for this idea to work?

    The answer should be obvious to anyone who takes part in PvP normally -- it's not really as popular as it may seem.
    I'm not sure how it is on other server groups, but I often encounter que times less than ten minutes long. That doesn't seem too bad for an event that requires 72 people. (Though, I'll be honest...things get more interesting when the system is forced to limit that number to 48!)

    The only real way of re-injecting some life into PvP right now is to increase ranks and bring on more rewards, something which is coming in 2.4 already. Beyond that will be more rules, more maps, and more PvE elements thrown in.
    I haven't read anything about new PvP rewards in 2.4 Do you have a link I could check out? Thank you please!
    (1)

  2. #2
    Player
    ZReport's Avatar
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    Sho Ryuuken
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    Excalibur
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    Armorer Lv 50
    Quote Originally Posted by WellFooled View Post
    There would be some details that need to be worked out, but I'm curious what framework is the game missing that would be required for this idea to work?
    I'm almost certain the way the game works right now is not optimized for full-on PvP in any one space in the open in-game world. You can very obviously see this when you go to any Odin or S Rank fight. Everyone just short of the most top of the line PCs will have problems with massively dropping FPS as soon as more than 50 characters are drawn on the screen, something that would only get progressively worse as more and more characters are added. This includes PS4 players as well. There would also be a lot of bottlenecking issues as well in the open world as well -- you have to consider that you are potentially PvPing in a zone where any number of players could be doing FATEs, Hunts, Logging/Mining/Fishing, Challenge/Hunt Logs, Leves, idling around the Aetheryte, etc.

    I mean it's not impossible, but people need to consider it from a developers perspective as well. They have to plan based on how things would stress the server.

    Quote Originally Posted by WellFooled View Post
    I'm not sure how it is on other server groups, but I often encounter que times less than ten minutes long. That doesn't seem too bad for an event that requires 72 people. (Though, I'll be honest...things get more interesting when the system is forced to limit that number to 48!)
    Overall queue times aren't very good on the Primal server, so this opinion might be biased. I almost never see any queue times shorter than 14 minutes, and the only instant-queue ins that I get are from ongoing matches that have already begun.

    Quote Originally Posted by WellFooled View Post
    I haven't read anything about new PvP rewards in 2.4 Do you have a link I could check out? Thank you please!
    You can check this out here:

    http://www.bluegartr.com/threads/123...00#post6218300

    Please improve the matchmaking accuracy and speed in Wolves' Den.

    Although the number of players who are participating in PvP increased quite significantly in the wake of Frontline, I've heard a lot of people say they aren't able to find matches in Wolves' Den. We want to have a variety of events to please different groups of people. We thought that some players were scared to try it, but now that they've begun to enjoy PvP with Frontline, they would want to try their hand in Wolves' Den. However, because of the skill differences between players in Wolves' Den, people were still afraid to try, so it still can be impossible to find matches.

    So, for future plans, first off we are going to add a map with new rules in Frontline so that even more players can come to enjoy PvP. Then we'll work on adjusting the matchmaking in Wolves' Den. I think we should have something like a two-stage program for rankings, with one that resets periodically with seasons. When we add new PvP ranks in patch 2.4, there will be new rewards as well, so players should aim to get to the top. We have a lot of adjustments planned as well, such as adjusting the recast of Dragoon Jumps a little, to keep people interested.
    (0)
    Last edited by ZReport; 09-28-2014 at 06:24 PM.

  3. #3
    Player
    WellFooled's Avatar
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    Doranaux Wavemet
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    Goblin
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    Gladiator Lv 80
    Thanks for the info ZReport! I hadn't remembered reading that,it's crazy to think about. I'm still so far from rank 40 I'll be hard pressed to even be close to catching up by the time 2.4 rolls around.

    Quote Originally Posted by ZReport View Post
    I'm almost certain the way the game works right now is not optimized for full-on PvP in any one space in the open in-game world. You can very obviously see this when you go to any Odin or S Rank fight...
    I mean it's not impossible, but people need to consider it from a developers perspective as well. They have to plan based on how things would stress the server.
    I certainly can't argue with you there, but I don't think what Toodles is proposing would be considered full-on PvP. There's a nice chunk of the community that enjoys PvP, but I doubt you'd ever see more than a couple dozen extra players at any given time because of these arenas, which I don't think would add enough stress to the zone to worry about. Granted, an S rank spawning in the zone while PvPing might cause some slow down, I'm not sure. Still I don't think its enough of a reason in itself to omit this idea.
    (1)
    A true paladin... will sheathe his sword.

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