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I'm not requesting a PVP Server or Zone, please read!
After much discussion regarding PvP, I have discovered:
1) Many players believe a PvP Server would be too divisive at this point, forcing friends/players away from each other & their home servers. Not out of the question but likely lacks the needed support anyway.
2) Too many concerns around straight open-world PvP or dedicated PvP Zones... a lot of people just flat out hate these ideas.
Here's how we can Compromise on Open-World PVP:
Small-scale so as to keep a tiny footprint, barely affecting the landscape or PvE at all
Dedicated Arenas spread about Eorzea which players can enter into if they so choose.
Could be made so you speak to an NPC to enter into an Arena (makes it not haphazard, flags the system, to clarify: doesn't make it instanced) & others can naturally spectate from the outside of the ring.
Taking this one step further, periodically PvP-Specific FATE's could occur within certain Arena's.
Various types (deathmatch, king of the hill, objective collection, etc.), this could be huge.
As well, for equitability's sake, the PvP FATE's should probably all be FFA so large groups can't bully people out & monopolize the rewards (like how win-trading ruined Wolves Den). Group play can be for the instanced environments. However, if groups wanted to party up & duel during "FATE Downtime", they may choose to do so (this way you can host some really interesting events with your FC or dabble in fun non-traditional formats).
Some really neat stuff could be done like Arena Hazards activating with the FATE's as well as some contestable objectives, etc.
Do you think this is an Agreeable Compromise to Open-World PVP even if it isn't your thing?
Zero benefit to PvE so no one's "forced" into PvP Content.