
Originally Posted by
Nekomataempusin
At this point I think you are just arguing for arguments sake.
Also, if YOU bothered to look at my profile, which I'm sure you did, you would remember that I have multiple classes leveled. I have experience playing classes aside from SMN/SCH. I have played WHM on FL. You're just looking for ways to try and pick apart things people say now.
May I kindly remind readers and posters alike that FF14 is a game. Games are meant to be played for enjoyment unless it is a profession, of which, most are not. Having many classes in a game only tells me how much of real time a person has to kill. I'm speaking for myself as well, since I do have many classes as anyone can easily verify.
Also, what Kisada said was common knowledge. The people who are ignorant on how to optimize their class complain that something is "OP" when they are able to not be raped by their DPS onslaught. Also, it was very clearly a poor and lazy decision to remove CS rather than adjust some things and letting it alone.
Question : how is removing cleric stance a 'poor and lazy' decision?I am not a game programmer or any IT techie in my profession, but I do know that any decision to change any aspects of game play, IS NEVER lazy nor poor; since poor is hardly an accurate word to describe a game play decision. ANY business decision is never easy and if it involves game play, would have been discussed in their back room thoroughly because the developers are Asian, and being Asian, they are generally not in favour of making drastic changes preferring to stick with what works.
And yes, there is a lack of healers issue that is starting to inflict FL. Immortal Flames has it the hardest.
Gamers tend to whine a lot and expect nerfs or buffs, because it IS the easier way out when compared to working around the fresh hurdle and learning to get better. When one plays with less, one tends to learn more - which also applies to real life. We do not give out answer keys, to facilitate learning in schools. Thing is, people don't like change that creates a new unfamiliar environment for them instead of taking it in their stride and learning again. Hey, if anyone is that good, this game will just be a game we all will log into, to kill time and there will be less mindless arguments in the forum but more constructive ones.