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  1. #131
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    You don't "need" to min max your Novus, it really doesn't change that much in terms of dps due to them being secondary stats. The whole reason why the fail chance exists is to make it so that it's a better idea to spread out your stats unless you've got holes in your pockets. There's also a high chance that once we enter into the expansion that the Novus melds will stop being relevant after we upgrade the relic weapon past Nexus.

    Personally I try and meld Alexandrite as soon as I get them so that I don't get footed with a large Materia bill just because the market is booming that day.
    (0)

  2. #132
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Parz3val View Post
    Worst. Argument. Ever.

    "Handouts," my suggestion isn't asking we not put the work in to collect both 75 Alexanderite's & 75 Materia's
    Except you don't have to go after the best of the best (which gives... what... 50 extra damage?). YOU want the best, without going into the trouble of getting it. You can throw a different stat on it and not have to pay the huge prices Savage Might/Aim IV costs. I myself know what I am getting into with trying to max it, but I enjoy the gambling aspect of getting materia/melding it. However if I wanted to save money, I'd have gone spell speed. SE gave you your alternative, but you complain because you want to get something without the "work" required to get it.

    Heck, I was surprised to see the high percentages for final meld in the first place. I was expecting 30%.
    (2)

  3. #133
    Player
    Zeke_Anderson's Avatar
    Join Date
    Oct 2013
    Posts
    113
    Character
    Zeke Anderson
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by coldreactive View Post
    Sure. *upgrades MND on BLM Novus* /trollface
    Considering I saw a spell speed, parry nexus pally last night anything is possible. That being said if it's too expensive for you to handle maybe int would be the way to go.
    (0)

  4. #134
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Magis View Post
    Heck, I was surprised to see the high percentages for final meld in the first place. I was expecting 30%.
    I haven't seen the last meld percentage. I assumed it was like a normal 5th materia meld and had ~11% meld chance.
    (1)

  5. #135
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Magis View Post
    Except you don't have to go after the best of the best (which gives... what... 50 extra damage?). YOU want the best, without going into the trouble of getting it. You can throw a different stat on it and not have to pay the huge prices Savage Might/Aim IV costs. I myself know what I am getting into with trying to max it, but I enjoy the gambling aspect of getting materia/melding it. However if I wanted to save money, I'd have gone spell speed. SE gave you your alternative, but you complain because you want to get something without the "work" required to get it.

    Heck, I was surprised to see the high percentages for final meld in the first place. I was expecting 30%.
    Oh god, that'd be awful. % are a good way to keep people on their toes but because % are possibilities things happen it is completely reasonable to expect someone is going to get royally screwed, I don't think that is fair.

    Arguing "work" in a % system is a bit awkward since some people get through with 0 extra work and others with hundreds of hours extra work. I don't think it is unreasonable to ask SE to limit the range of work to a tighter band.

    % breaking systems reminds me so much of very popular korean f2p mechanics, would love to see the entire materia system get redone because of it - though that is likely never to happen (at least they removed the breaking of the item itself).

    Again % do not assure an amount of work, so arguing "work" with % is very weird (you can talk about work in large data sets as averages but as individuals its different). It would be like saying two people work and get paid for 30 day and night cycles and it was fair that one worked 20 hours because the sun moved faster that day and the other worked 100 (assuming people live on a terrible planet.. lol). If you had these two guys work for the next hundred years it might average out.
    (1)
    Last edited by Shougun; 09-25-2014 at 01:10 AM.

  6. #136
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Materia's IV are overrated, overpriced and a complete bait. You can do a perfectly fine Novus without a single materia IV. There's this ridiculous perception that you are not optimizing your weapon if you bump 3 stats on it, but it's just that, a silly perception.

    SCH - 21 Piety, 21 Det, 33 Crit
    WHM - 21 Piety, 21 Det, 33 SS
    DRG/MNK/BRD - 21 Det, 21 Acc, 33 Crit
    PLD/WAR - 33 Parry, 33 Acc, 9 Det

    And bam, you have a Novus that costs 100k so gil is not an issue anymore.
    Having 10 Crit instead of say 10 accuracy means your character has like 0.8% more critical hit chance, yes, not even 1%, you are paying 5-7 millions for a 0.8% more critical hit chance, which by the way doesn't come for free because you are trading it for 10 points of accuracy that could avoid you having to eat food every time you step onto endgame.
    (3)

  7. #137
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shougun View Post
    Arguing "work" in a % system is a bit awkward since some people get through with 0 extra work and others with hundreds of hours extra work. I don't think it is unreasonable to ask SE to limit the range of work to a tighter band.
    Agreed.
    Only lucky people argue in the favor of frustrating RNG anyway.

    WHM - 21 Piety, 21 Det, 33 SS
    Yup, pretty much what I am going to do to my Thyrus.

    Also: I seriously doubt that this game is even tuned in a way to make such harsh minmax/Theorycrafting necessary. So far it seems to me that
    Proper encounter execution >>>> raw DPS/HPS/TPS
    (2)
    Last edited by Granyala; 09-25-2014 at 01:25 AM.

  8. #138
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Granyala View Post
    Agreed.
    Only lucky people argue in the favor of frustrating RNG anyway.
    Or people who love to be hurt. .

    Although there would be cases where RNG is nice, for example imagine critical hits running on a cycle rather than being random. 10% -> every 10 hits is a critical. People would load up criticals and you would create a really weird meta game. However, in a pure %/RNG system you could get someone hitting all 10 critical hits in a row and owning someone only due to luck, that is were you could introduce weight %s that feel random but also reliable (will drop % as too many happen, boost % as too few happen - this system may be in place already for criticals as I haven't cared to check, but it is an example you can apply to loot too).

    Of course there are a lot of ways to tighten the band or at minimum lower the crappier end of the stick. My example for novus without changing the system to much was that each failed materia leaves behind a dust/powder of that materia type and grade you can use to help affix the next materia (so you're limiting the break to a chance that if happens you won't likely see again thanks to the dust of the previous materia).
    (0)
    Last edited by Shougun; 09-25-2014 at 01:37 AM.

  9. #139
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    To be honest I dont mind the failure system. It will make the novus feel like a bigger achievement, when I finish it. Going for 18/33/24 as BRD. Almost there.
    (0)

  10. #140
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shougun View Post
    Although there would be cases where RNG is nice, for example imagine critical hits running on a cycle rather than being random. 10% -> every 10 hits is a critical. People would load up criticals and you would create a really weird meta game. However, in a pure %/RNG system you could get someone hitting all 10 critical hits in a row and owning someone only due to luck, that is were you could introduce weight %s that feel random but also reliable (will drop % as too many happen, boost % as too few happen - this system may be in place already for criticals as I haven't cared to check, but it is an example you can apply to loot too).
    Please don't compare crits in fights with a system like this.
    Failure systems like this have one purpose and one purpose only: Creation of a Time/Gil sink with the least dev effort possible.
    (0)

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