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  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by CrystalRainbow View Post
    I'm hoping changes come in 2.4 Because I'm about to start melding my 1st weapon/only weapon.

    I will use other weapons on other jobs it's not worth the effort of farming gil/converting gear, when I only play 1-2 hours a day.
    Yeah, same. Relic is the "Catch up" weapon, but for Novus, it's just insane. Most of us people won't touch High Allagan drops, in ever... so playing catchup for novus alone may take until 3.0. 2.4 will have another relic step alone.
    (1)

  2. #2
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    You don't "need" to min max your Novus, it really doesn't change that much in terms of dps due to them being secondary stats. The whole reason why the fail chance exists is to make it so that it's a better idea to spread out your stats unless you've got holes in your pockets. There's also a high chance that once we enter into the expansion that the Novus melds will stop being relevant after we upgrade the relic weapon past Nexus.

    Personally I try and meld Alexandrite as soon as I get them so that I don't get footed with a large Materia bill just because the market is booming that day.
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Granyala View Post
    Agreed.
    Only lucky people argue in the favor of frustrating RNG anyway.
    Or people who love to be hurt. .

    Although there would be cases where RNG is nice, for example imagine critical hits running on a cycle rather than being random. 10% -> every 10 hits is a critical. People would load up criticals and you would create a really weird meta game. However, in a pure %/RNG system you could get someone hitting all 10 critical hits in a row and owning someone only due to luck, that is were you could introduce weight %s that feel random but also reliable (will drop % as too many happen, boost % as too few happen - this system may be in place already for criticals as I haven't cared to check, but it is an example you can apply to loot too).

    Of course there are a lot of ways to tighten the band or at minimum lower the crappier end of the stick. My example for novus without changing the system to much was that each failed materia leaves behind a dust/powder of that materia type and grade you can use to help affix the next materia (so you're limiting the break to a chance that if happens you won't likely see again thanks to the dust of the previous materia).
    (0)
    Last edited by Shougun; 09-25-2014 at 01:37 AM.

  4. #4
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shougun View Post
    Although there would be cases where RNG is nice, for example imagine critical hits running on a cycle rather than being random. 10% -> every 10 hits is a critical. People would load up criticals and you would create a really weird meta game. However, in a pure %/RNG system you could get someone hitting all 10 critical hits in a row and owning someone only due to luck, that is were you could introduce weight %s that feel random but also reliable (will drop % as too many happen, boost % as too few happen - this system may be in place already for criticals as I haven't cared to check, but it is an example you can apply to loot too).
    Please don't compare crits in fights with a system like this.
    Failure systems like this have one purpose and one purpose only: Creation of a Time/Gil sink with the least dev effort possible.
    (0)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Granyala View Post
    Please don't compare crits in fights with a system like this.
    Failure systems like this have one purpose and one purpose only: Creation of a Time/Gil sink with the least dev effort possible.
    :P, RNG is an encompassing unit - when I read you said only people who are lucky like RNG I read it as the whole unit not just relating to items (my bad). Definitely the whole purpose of RNG in items it to create time sink (and gil sink in materia's case).

    I see you started around Sep 2014, at least for this account.. You'd love the old system, when the materia meld failed the whole item was destroyed (including previous materia melds).. lol. It was so painful XD.
    (0)
    Last edited by Shougun; 09-25-2014 at 01:49 AM.

  6. #6
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shougun View Post
    I see you started around Sep 2014, at least for this account.. You'd love the old system, when the materia meld failed the whole item was destroyed (including previous materia melds).. lol. It was so painful XD.
    WTF?!
    Seriously?

    Damn these Devs must be sadists.
    (0)

  7. #7
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I think if they are going to have failure on T4 materia's then the stat boost they give should have a much bigger impact. You would think that with such minimal increase, that everyone would be avoiding T4s, sense it makes little difference. But the prices show that it matters to a LOT of people. So I say, give T4 a bigger impact on the weapon, OR remove/reduce the fail rate. I know if they made it more useful to put T4 then their would be a bigger demand on the stuff. Maybe they need to institute a RNG chance of getting a 2nd materia when you SB or something to help with the huge demand, then the prices wouldn't be so bad. Heaven forbid they add more materia to quests.. or have a RNG chance of getting materia from all leve's or something. I'd say they don't really want to do that, but hey they put tons of T4 in the main storyline so... But I guess if they did that, who would SB at all?
    (1)

  8. #8
    Player
    Valkyrie_Faleva's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Valkyrie Faleva
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Start of my day... broke my 2nd T4 Det...
    (1)

  9. #9
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    An asinine game design that comes from the east, I think. Usually used to coerce players into using the store mall/cash shop, etc. Also used to keep players playing. Example: Darkeden

    Unfortunately, I think players from the east love that type of gameplay, hence it is so recurring in those games.
    (2)
    Last edited by Gextiv; 09-25-2014 at 08:59 AM.
    PS3 limitations

  10. #10
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gextiv View Post
    Unfortunately, I think players from the east love that type of gameplay, hence it is so recurring in those games.
    We players from the east hate RNG as much as any other player.

    Back on topic, I feel that most RNG in games should have a cap, in the form that the more times one fails the same action, the higher the success rate becomes for that particular one action. So on a 60% chance meld, the probability becomes say 65% after one fail, 70% after two fails, 80% after 4 fails, and at worst will guarantee a success on the 8th time.

    With regards to having both Alexandrite farming and the melding, I feel the former is the effort put into the relic, the latter is that "extra mile" for the portion of the population who likes to customize and/or min-max their stats. The intent is clear when we consider that the Alexandrites aren't consumed on failures.

    The game had attracted a lot of criticism from the so-called "hardcore" population, asking for more difficult content for the few, and this expensive bit of customization seems to fit that category. For the rest of us who really have no use for that extra mile of gear power, there are much cheaper alternatives in completing our Novus.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

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