It would be nice if every time you failed the success rate would increase, so eventually it would be guaranteed. Just that little tidbit would be nice. As it stands Novus is more time-consuming than Nexus, but that's not saying much I guess.
It would be nice if every time you failed the success rate would increase, so eventually it would be guaranteed. Just that little tidbit would be nice. As it stands Novus is more time-consuming than Nexus, but that's not saying much I guess.
If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance in a risk vs reward system.
Last edited by Dwill; 09-24-2014 at 09:52 AM.
I'm not trying to value Novus. Personally, I'm not bothering with the relic questline because I value my enjoyment of FF14 to taint it with RNG riddled slog-fests that provide no skillful challenges or encourages large group play (outside of randomly cobbled together FATE groups or SB parties). This is of course a personal view point, and if you enjoy the kind of activities in the Atma to Novus levels of relic advancement, more power to you.You, like many others, are making a very fundamental mistake. You are trying to value a novus weapon. A novus weapon will only cost as much money as the player is willing to spend on it. Which can range from 0 to upwards of millions of gil. Or if you feel you need to spend gil for materia, you can at least break even by selling unwanted materia obtained from spirit bonding.
What I am trying to say is the gil or time required to achieve what people have dubbed an 'optimal' Novus is still a fairly large investment. I just get tired of people throwing out terms like 'hand-outs' because some people dare to suggest slightly less punitive RNG systems.
Last edited by Jerichai; 09-24-2014 at 09:58 AM.
Besides all that, people will always assign some kind of 'value' to anything they do or try to obtain. In many respects it's how we decide to do something. Things like trying to decide if something is fun enough, or provides enough character advancement, or time efficient enough is still assigning a value to something. It does have to be currency based for it to be of value.You, like many others, are making a very fundamental mistake. You are trying to value a novus weapon. A novus weapon will only cost as much money as the player is willing to spend on it. Which can range from 0 to upwards of millions of gil. Or if you feel you need to spend gil for materia, you can at least break even by selling unwanted materia obtained from spirit bonding.
I blame FFXI for the spawn of RNG and his evil son RNGeus - that or trying to get the original phoenix in WoW; now if you would please give them proper respect by facing north on a firesday while the moon rides high in the sky so I may properly HQ this craft that'd be appreciated.If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance nn a risk vs reward system.
I suppose while I said I hate RNG it really is because I know there are seldom any safety nets from insanity - put in some safety nets and I'd really not care. Yeah I know rare items are meant to be rare - if it is supposed to be epic make the net 500 attempts lol, I don't think the feeling of true hopelessness belongs in games.
Last edited by Shougun; 09-24-2014 at 10:08 AM.
No, they're just unlucky and that's their way of expressing it. It was an idiot statement. You may as well tell me the sky is blue and then get confused why I thought it was not terribly appropriate.If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance in a risk vs reward system.
More to the point, it doesn't have to be guaranteed, but why create a system where you may NEVER win when you don't have to. Sure it's astronomically unlikely for that to happen, but it IS a possibility and it can happen. Why would you leave that in for a player to experience?
If you're going to have pure RNG systems, particularly for this type of thing where you basically have no input other than "press button", it's good to at least establish a floor. Be it 5, 16, or however many fails seems like too many, put a bottom on it that can't be crossed.
The other problem is that this system is built on top of the other massive RNG fest of spiritbinding where you also have something like a 50% fail rate (elemental and primary stat materia i'm looking at you). Which is further compounded by the fact that the stats themselves aren't really equal, some (det) are much better than others (skill speed).
Last edited by Giantbane; 09-24-2014 at 10:23 AM.
Wait, so you can meld another stat onto it and bypass Class IV Materia alltogether?!Sure, two stats may represent the 'optimal', but most people can show you the loss of melding three stats is practically negligible.
Honestly, now that the nexus step is out, I think people are probably better off just getting to that step ASAP as the gain in weapon damage in primary stats outweighs trying to get a future more points in secondaries with Teir IV (yes I realize your secondary choices scale too, but the same principle applies as it does at the Novus state).
Awesome. Since I don't raid cutting edge, I have no reason to minmax to this extreme extent.
700K Det IV materia combined with "OMG RNG FAIL BECAUSE WE CAN CODE IT LAWL!" sounds like no fun at all.
Thanks for the input!
You mean spiritbonding? Unless you can EZmode craft Ilvl 90 (most people can't), you have 3 layers of RNG when it comes to Class IV materia:The other problem is that this system is built on top of the other massive RNG fest of melding where you also have something like a 50% fail rate (elemental and primary stat materia i'm looking at you).
-Getting the materia you need
-Getting a Class IV version of said materia (small chance depending on on level, even ilvl 90 is not guaranteed)
-Melding it successfully.
Looking at the insane prices, I honestly wonder how many people go the RMT route...
Last edited by Granyala; 09-24-2014 at 10:22 AM.
You can also rework your Novus/Nexus now. So even if you go the 3 stat route, you can just remove the *extra* stat and put on those expensive Tier IV materia at a later date when you have them.And secondary stats will continue to have a much smaller impact to overall effectiveness compared to the sheer power of primary stats and weapon damage.
Sure, two stats may represent the 'optimal', but most people can show you the loss of melding three stats is practically negligible.
Honestly, now that the nexus step is out, I think people are probably better off just getting to that step ASAP as the gain in weapon damage in primary stats outweighs trying to get a future more points in secondaries with Teir IV (yes I realize your secondary choices scale too, but the same principle applies as it does at the Novus state).
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