Q: I've noticed a lot of the systems recently introduced to the game require a lot of time to complete (The Hunt, Zodiac Weapons, etc.). Do you plan to focus on such time-consuming systems and features in the future?
A: Considering that both patches 2.2 and 2.3 introduced new systems to the game that require considerable amounts of time to complete, I understand how it may appear that the game's direction is steering toward overly time-consuming activities. However, just as I've mentioned in previous interviews, we consider FFXIV: ARR to be akin to a theme park, and we're working to provide a wide variety of activities for players to enjoy. However, due to scheduling issues and circumstances surrounding implementation, we've been prioritizing the implementation of party-based challenges utilizing the Duty Finder whenever possible. As a result, we were a step behind in implementing systems that make use of the open world, or those that require time but can be completed at one's own pace. With the introduction of Zodiac weapons followed shortly after by the Hunt, it may seem as though we're shifting focus toward time-consuming systems, but rest assured this is not the case, and we plan to strike a balance with party-based activities as we move forward.
Also, when it comes to major patches, we plan things out on a yearly basis, and there are a lot of plans for instanced encounters based on the premise that they will be implemented with every major patch. In between these periods, the development team has been proceeding to plan various systems and features based on feedback from players, and they are calling this "adlibbing." The largest system we have planned for the future is the Gold Saucer, but it won't be skewed one way or the other with regard to what types of activities will be made available.