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  1. #11
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Grekumah View Post
    The process of materials being lost upon disconnection is, as players have mentioned, in order to guard against cheating.
    I see the point when it comes to cheating, but there HAS to be a better design choice than losing a potentially huge time/gil investment just because your connection decided to hiccup. Oo
    (3)

  2. #12
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Geologo View Post
    [Snip]
    My suggestion:
    When you relog in just make the synthesis continue where you left it, so if you won't lose materials.
    I think this would definitely be the way to go! No DC'ing = cheating, no resetting, etc. Just like if you DC in a dungeon, log back in and return to where you left off.
    (1)



  3. #13
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Granyala View Post
    I see the point when it comes to cheating, but there HAS to be a better design choice than losing a potentially huge time/gil investment just because your connection decided to hiccup. Oo
    What exactly do you suggest?

    If it's technically difficult to store where your craft was when you relog, then there's only "dc'ing making you get your materials back upon logging back in" where people would fake dc whenever they wouldn't get HQ.
    (0)

  4. #14
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    It doesn't seem like it'd be too hard... buffs/debuffs are in a suspended state whilst crafting already... save CP value, condition, durability, & item. Done.

    Also, I read Yoshi's reply regarding Housing, it was neither appropriate nor sufficient.
    (4)

  5. #15
    Player
    LaralnKornera's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    83
    Character
    Laraln Kornera
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Parz3val View Post
    It doesn't seem like it'd be too hard... buffs/debuffs are in a suspended state whilst crafting already... save CP value, condition, durability, & item. Done.

    Also, I read Yoshi's reply regarding Housing, it was neither appropriate nor sufficient.
    Take Yoshi's response as you will, this is not the housing forum nor general discussion, stay on topic about crafting, not housing
    (4)

  6. #16
    Player
    Lasivian's Avatar
    Join Date
    Jul 2014
    Location
    Seattle
    Posts
    63
    Character
    Lasivian Leandros
    World
    Excalibur
    Main Class
    Archer Lv 50
    Until such time as the status of the synth can be remembered between logins I would say create a way for people to recover their last failed synth once per 2 weeks or so.

    Yes, it would be used sometimes when inappropriate, but it would be hard to abuse heavily, and if your recovery timer was not up you would know not to try the very expensive synths with an unstable connection. Perhaps also make it cost a factor of the recipes level as well so there would be 'some" hit to using it.

    Thanks
    (0)

  7. #17
    Player
    Ravno's Avatar
    Join Date
    Aug 2013
    Posts
    207
    Character
    Roderic Musard
    World
    Moogle
    Main Class
    Gladiator Lv 50
    If the Resume on reconnect is hard to code, maybe you should try this :

    If you're character have the Reclaim skill and over 55 PS when he DC, he will have 90% chance to get his mats back on reconnect.
    It's not perfect but this way drama will not occur that often.
    And you can't use that for cheating, since if you DC to get mats back, you should has well use your Reclaim skill.
    (2)

  8. #18
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gilthas View Post
    What exactly do you suggest?

    If it's technically difficult to store where your craft was when you relog, then there's only "dc'ing making you get your materials back upon logging back in" where people would fake dc whenever they wouldn't get HQ.
    How hard is it to save progress anyways? All the craft action you did are stored in chat log including how much progress/quality/CP it took or gain, so it's easy to parse that in progress. And I'm sure saving those durability/condition/progress/quality/CP would take very minimal space memory.

    If you have saved all that, where's the part of cheating? You should already know that cancelling craft midway equals losing the mats. And in case player using Reclaim, then it should guarantee the mats are returning back, dc or not.

    Just to point out the obvious:

    [14:46]You begin synthesizing a circle of hippogryph leather.
    [14:46]You remove the following from your bag:
    [14:46]3 earth crystals
    [14:46]1 hippogryph skin 
    [14:46]1 pinch of black alumen
    You use Comfort Zone.
     You gain the effect of Comfort Zone.
    [14:47]You use Tricks of the Trade  Success!
    [14:47]  20 CP recovered.
    You use Inner Quiet.
     You gain the effect of Inner Quiet.
    [14:47]You use Tricks of the Trade  Success!
    [14:47]  20 CP recovered.
    You use Steady Hand II.
     You gain the effect of Steady Hand II.
    [14:47]You use Tricks of the Trade  Success!
    [14:47]  20 CP recovered.
    You use Waste Not II.
     You gain the effect of Waste Not II.
    [14:47]You use Hasty Touch  Success!
    [14:47]  Quality increases by 124.
    [14:47]  Durability decreases by 5.
    You gain the effect of Inner Quiet.
    [14:47]You use Hasty Touch  Success!
    [14:47]  Quality increases by 144.
    [14:47]  Durability decreases by 5.
    You gain the effect of Inner Quiet.
    [14:47]You use Hasty Touch  Success!
    [14:47]  Quality increases by 165.
    [14:47]  Durability decreases by 5.
    You gain the effect of Inner Quiet.
    You lose the effect of Steady Hand II.
    You use Steady Hand II.
     You gain the effect of Steady Hand II.
    You lose the effect of Comfort Zone.
    [14:47]You use Hasty Touch  Success!
    [14:47]  Quality increases by 186.
    [14:47]  Durability decreases by 5.
    You gain the effect of Inner Quiet.
    [14:47]You use Hasty Touch  Success!
    [14:47]  Quality increases by 208.
    [14:47]  Durability decreases by 5.
    You gain the effect of Inner Quiet.
    [14:47]You use Hasty Touch  Success!
    [14:47]  Quality increases by 229.
    [14:47]  Durability decreases by 5.
    You gain the effect of Inner Quiet.
    [14:47]You use Hasty Touch  Success!
    [14:47]  Quality increases by 377.
    [14:47]  Durability decreases by 5.
    You gain the effect of Inner Quiet.
    You lose the effect of Waste Not II.
    You use Manipulation.
     You gain the effect of Manipulation.
    You lose the effect of Steady Hand II.
    You use Steady Hand II.
     You gain the effect of Steady Hand II.
    [14:48]You use Standard Touch  Success!
    [14:48]  Quality increases by 342.
    [14:48]  Durability decreases by 10.
    You gain the effect of Inner Quiet.
    [14:48]You use Byregot's Blessing  Success!
    [14:48]  Quality increases by 81.
    [14:48]  Durability decreases by 10.
    You lose the effect of Inner Quiet.
    You lose the effect of Manipulation.
    You use Ingenuity II.
     You gain the effect of Ingenuity II.
    [14:48]You use Careful Synthesis II  Success!
    [14:48]  Progress increases by 116.
    [14:48]  Durability decreases by 10.
    [14:48]You synthesize a circle of hippogryph leather 
    As you can see, the chat log noted every action it does and how many it takes/gains. And I believe SE also stored all these in their servers.
    (1)
    Last edited by BobbinT; 09-23-2014 at 05:01 PM.

  9. #19
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Geologo View Post
    My suggestion:
    When you relog in just make the synthesis continue where you left it, so if you won't lose materials.
    While being a reasonable solution to this, i don´t think this would be horrible to implement...
    (1)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  10. #20
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Just preserve the materials but consume the crystals when a player is disconnected from server, the same way the reclaim DoH action works, so something is lost to deter deliberate unlimited resets, just not the materials that potentially took weeks to acquire.
    (0)

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