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  1. #1
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    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by BobbinT View Post
    As you can see, the chat log noted every action it does and how many it takes/gains. And I believe SE also stored all these in their servers.
    And yet we all know that when we log back in, the chat log is gone too.

    There are various technical issues that people are choosing to ignore here:

    - the chatlog does not register the state the synth is in (excellent, good, poor, normal).
    - just because the chatlog registers what you do, that doesn't mean that it's technically easy to restart the synth at the place it was when you log back in. None of us here knows that.
    - if you dc inside your house the game sends you outside upon relogging. They implemented this for some reason (I hate it), so I assume that there are technical difficulties in having the old system back. This would need to be addressed first.
    (1)

  2. #2
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Gilthas View Post
    And yet we all know that when we log back in, the chat log is gone too.
    Are you sure about that? lol

    Anyway, I see your point about state of synth. But I think it was also recorded in chat log, albeit hidden.

    And yes, it does possible to implement saving state of your craft progress. I had similar situation from one of my project as DB PL/SQL programmer, so this is sort of nothing new really. But... there were other factor to consider, hence Grekumah pointed on his 2nd sentence. Financial or strict schedule could be one of biggest factor, as to what Themis just explained.

    It does kinda irk me a bit when someone pointed out of how these would become one of SE ways for adding time & gil sink, albeit questionable as I do still hope they might have better solution for these problems.
    (0)