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  1. #7
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Fornix View Post
    SE didn't really change it after that. Fact is still, if you want to progress through the current newest dungeons, you're not going to be able to do that without first gearing up in one way or another.

    The "problem" is that players tend to choose the quickest and easiest way to gear up. So rather than sticking to dungeons, if that's ultimately what they've got the most interest in, they'd do ST anyway. And subsequently say that the content turned easy.

    Asides from that obvious point, do not even think for a second that increasing required iLvL on something like shiva or final coil is going to make anything more fun or last longer for the casual player. As the only thing it'd do is make this level of content get even more out of reach. As it stands right now for many casuals T5 is too big of a hassle to get through. Even when heavily outgearing it, having the echo buff on, and having tactics readily available to them on just a few clicks away. Even if you end up carrying them through T5, they'd once again end up stuck on T6.

    Having those people, once they finally get through T9, then be faced by a grind for higher iLvL before they can stand a chance in T10 again is most probably going to have the opposite effect of fun as you describe.



    Whereas for hardcore players who like to raid, being forced to do dungeons in between for a meaningless gear grind is something which I personally would have no interest in. If they'd want to lengthen time to completion of a patch, I'd say rather stick the development effort into creating a boss or 2 extra for a raid. I'm missing 7 - 12 boss encounters in this game anyway. The current 4 boss raids are very short. The overall number of endgame raids in this game is also very minimal.

    Rather than needlessly fluffing up raiding progression with timesinks outside of actual raiding, I'd much rather see raiding content progression come out of actual raiding content.
    You're wrong...

    Even a new lvl 50 player could just do some hunts and get full ilvl 90 in no time at all, then all the dungeons in the game is easy... And anyway, I didn't mean for new level 50's. People who have played for a longer time, all already have pretty much every job at 50, or they have chosen to not level up more jobs... For the majority of players, dungeons is a joke. Even the most casual players can faceroll them.

    That level of difficulty shouldn't just be for the first month or two of the game, it should carry on through every patch.

    I don't understand what you mean by the casuals being farther away from the content? You can get full ilvl110 through just doing ST, and you can't honestly suggest that's too hard for casuals? Getting full ilvl110 armor is gonna be a walk in the park when 2.4 comes out, just like getting Myth gear have been when new armor was introduced. With full ilvl110, you of course could do the new dungeons, but they would be a formidable challenge for the casuals, average for in-between players and easy for hardcore players(not a faceroll though)

    Casuals would be able to get to the new content quickly enough, and they would be able to enjoy that easier content a lot more, because it will be a fair bit of challenge for them at first, but it would be the right amount of challenge, so that they still enjoy it a lot. They could then beat 2nd Coil at their own pace, just like they have done 1st Coil

    What's that BS about hardcore players? I never heard hardcore players complaining about going through that in 2.0... In fact, the most hardcore players I know, all agree with me on this... Hardcore players would be able to kill Shiva and start Coil much quicker than the average player anyhow, just like it was in 2.0...
    (4)
    Last edited by Craiger; 09-22-2014 at 08:54 PM.