
Originally Posted by
Craiger
When FFXIV 2.0 first came out, and everyone was still either leveling up or just started gearing up their 50 job, the dungeons was pretty enjoyable IMO. The gear that dropped there was actually usable at first, while you geared up with Darklight gear, and slowly with Myth gear (before myth cap increase). The dungeons was easy ofc, but you couldn't eat and listen to music at the same time (I couldn't at least)... I quite enjoyed to do that easy, but not too easy task to get my gear.
I liked how in 2.0, you actually had to get some decent gear before you could do dungeons like AK, and even when you could do it, you would still not go through it using 1 hand... You also had to do those dungeons to gear up before you gradually defeated the primals, and then could go on to do Coil (well the majority of players had to gear up quite a bit).
Why did SE change this after that? Ever since those first dungeons in 2.0, all the new ones have either been for the same ilvl, or just recently a little higher... Take the upcoming 2.4 for example, while we don't know the ilvl requirement of them yet, I'll bet it's way lower than most players current ilvl.