Quote Originally Posted by Craiger View Post
You make some points, but you're still missing my point about the dungeon difficulty... You say the problem is that people get matched with too geared players, but what about players that are already too geared for it themselves
As already stated, those players outgeared that content themselves. Either to bypass the gear drops of dungeons through farming e.g. hunts, or by playing higher end content and obtaining gear through there. If players who enjoy just dungeons, stick to just dungeons without taking the easy route, this'd be a non-issue. An iLvL 105 for example is not something obtained through just dungeon gear. Even with tokens gathered throughout the weeks, iLvL 105 is not what will be obtained.

Quote Originally Posted by Edli View Post
That's not a problem, that's how games work. A player will always find the most efficient way in beating the game, that's what is fun about it. If a game allows the player to easily outgear the biggest part of the game thus making it easy that is the game's fault not the player's fault.
It's not the game's fault the players are taking on raiding gear to complain about the ease of dungeons. And even though they either keep on failing on raiding content or don't even try, to then still state the endgame content would be too easy. Even with the duration of SCoB having been available, the fraction of players who've cleared it is minimal. Ramuh Ex, same story. The number of players who've even managed to down T6 is relatively minimal. Many PUGs still wipe on T5. Endgame in this game is challenging enough as is.

Heck, even ST and CT are challenging to many players. It's only for the fact that a lot of endgame players still farm ST which makes it easy, the carry rate is high. Step into CT these days and be in for a wipe-fest session.