So I pretty much posted this in another thread, but I felt like it deserved it's own thread
Here it goes...
When FFXIV 2.0 first came out, and everyone was still either leveling up or just started gearing up their 50 job, the dungeons was pretty enjoyable IMO. The gear that dropped there was actually usable at first, while you geared up with Darklight gear, and slowly with Myth gear (before myth cap increase). The dungeons was easy ofc, but you couldn't eat and listen to music at the same time (I couldn't at least)... I quite enjoyed to do that easy, but not too easy task to get my gear.
I liked how in 2.0, you actually had to get some decent gear before you could do dungeons like AK, and even when you could do it, you would still not go through it using 1 hand... You also had to do those dungeons to gear up before you gradually defeated the primals, and then could go on to do Coil (well the majority of players had to gear up quite a bit).
Why did SE change this after that? Ever since those first dungeons in 2.0, all the new ones have either been for the same ilvl, or just recently a little higher... Take the upcoming 2.4 for example, while we don't know the ilvl requirement of them yet, I'll bet it's way lower than most players current ilvl.
I would want to see 2.4 bring dungeons that actually are somewhat of a challenge for even the most geared players in the current patch. Why not make them require near ilvl110 and let them drop gear that's actually usable (other than vanity), and that you also have to get some tomes from these dungeons before you can face Shiva and the Final Coil.
Right now, every new content is low level it feels like... You can move on from your current gear to all of the new content instantly pretty much.
By making everything require higher ilvl, you also make the old content more fun for the casual players, and make it last longer... Instead of people just doing the new dungeons for tomes right off the bat, and getting ilvl120 gear or whatever...
Making a bigger gap between 2nd Coil and Final Coil, would make the game last a little longer for the more hardcore(even people that are somewhere between) players too, since they wouldn't be able to just jump straight into the Final Coil without getting better gear first...
What do you guys think about this? I know 2.0 had problems, especially with keeping people busy, but this has nothing to do with that... In fact, this would keep people more interested and busy IMO.
I would like to see many other changes to the progression, but this would be an easy change for them. Just changing some numbers would be okay to start off, so it wouldn't take any longer to develop than what they are doing now...