Yoshi: If you don't have enough gil for housing you're not trying hard enough.
lol.
Yoshi: If you don't have enough gil for housing you're not trying hard enough.
lol.
You're kidding, right?
Theme park MMOs are based purely on creating a grind; that's how they keep people around while they build new rides. This is why MMO developers need to start embracing sandbox aspects, no matter how hard they work, players are always going to burn through content faster than they can make it, and the grind they use to slow players down just gradually annoys players. Sandboxes let players create their own content, though that's usually easiest with PvP which most players here seem to hate. If we had something like a massive FCvFC PvP area (with FC alliances), that could be considered a sandbox; we'd create our own rivalries and our own stories, the developers just need to make us the box and it'll keep players entertained for ages.
there would be no RMT issues if they didn't make all of the vanity items cost so much in time/gil. Make gill worthless and the RMTs won't have a job.
That said, gil is in no way at all the problem people have with personal housing.
It's only a ball and chain, when you think it to be so.Why does this need to be an expensive ball and chain around maintaining our subscriptions?
It's not combat, its not a title, I don't go around perusing other houses (I'm too busy "lazing about" with mining and df) , and It doesn't raise my dps or better myself as a character by getting one.
Why all the red tape and baggage just for your own place to sit down?
There's tons of other things you can do in game to get a sense of fulfillment out of the game itself. The problem lies in people believing that they need to do a specific task in game to gain that sense of fulfillment, then in turn they complain about the work required to get there.
There never was a certain time when Yoshi-P didn't say that relic upgrades wouldn't require work. People just go into the upgrade process with the mindset that it should be fairly quick and painless process and give them the max level near immediately. It's casual content in itself, which you can do at your own pace, however fast or slow. It's the typical gamer's sense of entitlement that makes it a bigger problem than it really is.
Nothing is stopping players from working on a UAT weapon or doing High Allagan. Nothing is stopping them from working on T5, Leviathan, or Ramuh for a weapon either. No matter what weapon path you take, there will be some measure of work required regardless. Relic upgrading is simply the easiest. Regardless, SE is also running a business in ARR. They can't just willingly give out weapons and equipment easily, lest players complain that there's "no content."
Actually it's half and half with the community. Some say it's too pricey while others it's lack of lots. My rebuttal for lots is this, 2.38 only added 160 lots per server which isn't a lot but if he would have pushed back housing to 2.4 you would still be waiting.
I think my biggest concern about housing isn't even the lack of availability, though that is a serious concern on my server, but the fact that FC and personal housing have the same price tag/wards. Competition is bad enough, but that may even out in time - the biggest problem here is that individual players are expected to save up amounts that were originally intended for large groups of people to work toward together. THAT is what I'd like to hear something on. How does it equal out? You can easily have 10, 50, 300 members save up gil together for an FC house, but expect the same for individuals...? One person can't do the work of an entire FC.
Yes, yes, I'm aware people are paying for houses as individuals - hell, I bought a small for a friend - but the fact remains that individuals still shouldn't be expected to do the same amount of work that's expected of a large group of people. I'd like to hear what he has to say on that subject.
It's to preserve the value of the house/land. If individuals could buy for what currently is the exact same house minus personal chambers for cheaper than an FC, large FCs that worked for months to buy a medium or large would feel cheated.Yes, yes, I'm aware people are paying for houses as individuals - hell, I bought a small for a friend - but the fact remains that individuals still shouldn't be expected to do the same amount of work that's expected of a large group of people. I'd like to hear what he has to say on that subject.
They would have to offer something completely different for it to be cheaper and put them in new areas or instance them. Work they either don't want to do or don't have the resources to do, since they are working on an expansion in the background along with the patches.
I mean I guess they could offer the same house for cheaper to individuals but we'll just be back here reading complaints about how individuals get around the same quality house for cheaper than an FC.
I think the main thing to be worried about is that Yoshi's replies are basically "deal with it" and unconcerned.
I don't care about the price. It can be 4mil, 5mil, 10mil, whatever! The fact remains that those who are still working on getting the gil or just can't be on when the patch drops, will never get a house because you got the people who either stay awake all night until patch drops or set their alarm to get up. They all sit and wait for that patch to drop just to get their house. Leaving those who have to work, school, etc with nothing because it "limited". Please, doubling the wards in 2.4? Does he really think this is going to fix the issue? And let not forget the people who are buying 4mil plots and reselling them to people for 10+mil.
"Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."
Carbine's weekly (every Tuesday at 11am PDT) Nexus Report is a video stream interacting in real time with players and giving them access to a variety of devs on a variety of topics about the game. At least know what the facts are before you make claims about other developers.
This whole personal housing thing stinks of the fundamental flaw behind SE's housing system - and Yoshi states it in the very quote in the OP. They think the house itself is the reward, and that all the effort should be put into endlessly grinding gil to earn it. Because grinding gil is totally fun, yup.
They'd make a lot more people a lot happier if they flipped that philosophy upsidedown. The house should be a given. The reward should come from upgrading and decorating. Of course, that's not actually possible with the absolutely bare-bones housing system SE has created. It's lightyears behind most other MMOs in terms of customizability, which means I guess they had to put up that gil barrier... because otherwise people would run out of stuff to do with housing very quickly.
It's a huge flaw. Good thing I can go chill elsewhere in a game with a housing system that is actually fun.
Yes we would still be waiting. ALL of us would still be waiting instead of 160 less people waiting. This rebuttal is dead in the water.
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