Scenario:
Your SO has had an accident.
You are half way through a DR.
You have to rush your SO to the Hospital.
Oh wait half your gil is gone and you have to re-level from 49.
Flawed system.
Scenario:
Your SO has had an accident.
You are half way through a DR.
You have to rush your SO to the Hospital.
Oh wait half your gil is gone and you have to re-level from 49.
Flawed system.
I don't agree with op but this argument is almost as bad.
In a situation like that you probably would not care about your game, and situations like that are rare to begin with, so it is absurd to design a system that takes so rare occasions to consideration. In cases like that you would just have to deal with that, it's like the fact that you lose your crafting mats if you dc during crafting but even more rare.
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