Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 44
  1. #11
    Player
    LavenderMilk's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    11
    Character
    Lavender Milk
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    The best solution I've seen to this problem is the suggestion that loot acquisition is locked to completing the duty. You can roll and see if you "win" an item but it's not placed in your inventory until completion.
    (0)

  2. #12
    Player
    Ignnis's Avatar
    Join Date
    Aug 2013
    Posts
    541
    Character
    Ignis Inferne
    World
    Cerberus
    Main Class
    Conjurer Lv 70
    That's a bit harsh. What if someone leaves for a legitimate reason or the party members are harassing them and they want out?
    (1)

  3. #13
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by LavenderMilk View Post
    The best solution I've seen to this problem is the suggestion that loot acquisition is locked to completing the duty. You can roll and see if you "win" an item but it's not placed in your inventory until completion.
    and then somebody DCs and loses all that loot, or they get kicked because someobody wanted that loot. that whole idea is terrible, and always has been. it goes under the assumption that nobody is going to be fairly untreated and that nothing can go wrong in real life, or with the internet/power. been trying to run a dungeon for that one piece of gear and you finally get it, but your house loses power? to bad, you didnt finish the dungeon, so you cant keep it. internet provider having difficulties? too bad, you still wont get it, because you cant finish the dungeon. it is honestly one of the stupidest suggestions that ive heard and so many people think its a good idea.
    (3)

  4. #14
    Player
    LavenderMilk's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    11
    Character
    Lavender Milk
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    You guys talk like these are common occurrences. Does your power go out all the time? Do you constantly have to walk away from the game? Are you always getting kicked? I hope not. All of these solutions are speculation. SE probably won't listen to any of this. However, it would be nice to motivate MOST players to complete duties to the end. It can't be controlled completely, but who would want it to be a common occurrence that others are constantly leaving?
    (0)

  5. #15
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by LavenderMilk View Post
    snip
    i say it because, even though it doesnt happen to a single person a lot, its always possible that it can happen to anybody in a dungeon. nobody ever takes into account the fact that stuff actually does happen, and not everybody is doing it be a d**k, and punishing the people that have legitimate reasons for leaving is wrong.
    (1)

  6. #16
    Player
    Yukariko's Avatar
    Join Date
    Aug 2014
    Posts
    146
    Character
    Viola Frost'yukari
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Niamh_Rillemaugh View Post
    Let's hold somebody hostage in an instance. This is our "modest proposal."
    haha we kind of did that, praetorum, we were helping 2 friends finish the story both wanted to watch the cutscenes and we were happy to oblige, one of the random DPS weren;t and went "offline" "Dc'ed" (whatever) as soon as they found out it would be a slow cutscene run. 10 minutes later they logged back in hoping we would have vote kicked them, we welcomed them back with /cheers and /welcome open arms. They then quit and took the 30 minute penality like they were supposed to.
    (0)

  7. #17
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    OP this shouldn't be a problem if you are having this many issues with rage quitters, I'm going to be blunt, the problem is most likely you. I come across maybe 1-2 rage quitters a month at max. I have gone months without ever having one. Most people I know don't get them. When we do we laugh at them more often then get mad at them. However something you are doing wrong is clearly rubbing people the wrong way, and judging by your op it's not hard to tell that you probably are, stop blaming everyone else and look inside yourself. Better yourself and you will have less rage quitters.
    (3)

  8. #18
    Player
    Sakuraluna's Avatar
    Join Date
    May 2014
    Posts
    1,771
    Character
    Malfoy Fleurentine
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    I think I would rather just have the person ragequit than go through the entire run raging about every little thing because they can't.

    Or going afk or some other form of griefing.
    (0)
    Last edited by Sakuraluna; 09-08-2014 at 12:49 AM.


    ___Malfoy __/thefleurentine.tumblr.com
    because diamonds are forever, as is dust.
    ~ . S A R G A T A N A S . ~
    __________

  9. #19
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    A Gil punishment isn't even close to a moderate proposal.
    Sometimes real life happens, I've only ever had to bail on a dungeon once due to a RL emergency after dog was stung by a wasp, does that mean I should have my Gil taken away from me? To say it should would be a joke
    And would only encourage people to dump all Gil in retainers so they would lose 0 Gil.
    A better solution would be a way for the system to track people that repeatedly bail on an instance and reduce their rewards until a set amount of full clears have happened
    So say you quit ten times in a row, to get full reward again you need to clear ten
    (2)

  10. #20
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I don't think ragequitters are really that big of a deal. Some people act as if its an epidemic or something and while, yes, there are really rude and jerky players there aren't that many that are THAT bad that they should make the punishment "worse".

    As has been stated, any punishment is easy to avoid and making punishments stricter is also going to punish people who aren't doing anything wrong but are unlucky with a situation.

    Not only that but there have been few times that someone has actually left a dungeon run in my experience because of rage or being kicked, and of those times I have never had a problem pushing on through the dungeons while waiting for a replacement. This game isn't -that- hard and most dungeons can be completed with three people. (a long as some one can heal, even if its not a healer-type, you should be fine.)
    (2)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast