The best solution I've seen to this problem is the suggestion that loot acquisition is locked to completing the duty. You can roll and see if you "win" an item but it's not placed in your inventory until completion.
The best solution I've seen to this problem is the suggestion that loot acquisition is locked to completing the duty. You can roll and see if you "win" an item but it's not placed in your inventory until completion.
That's a bit harsh. What if someone leaves for a legitimate reason or the party members are harassing them and they want out?
and then somebody DCs and loses all that loot, or they get kicked because someobody wanted that loot. that whole idea is terrible, and always has been. it goes under the assumption that nobody is going to be fairly untreated and that nothing can go wrong in real life, or with the internet/power. been trying to run a dungeon for that one piece of gear and you finally get it, but your house loses power? to bad, you didnt finish the dungeon, so you cant keep it. internet provider having difficulties? too bad, you still wont get it, because you cant finish the dungeon. it is honestly one of the stupidest suggestions that ive heard and so many people think its a good idea.
You guys talk like these are common occurrences. Does your power go out all the time? Do you constantly have to walk away from the game? Are you always getting kicked? I hope not. All of these solutions are speculation. SE probably won't listen to any of this. However, it would be nice to motivate MOST players to complete duties to the end. It can't be controlled completely, but who would want it to be a common occurrence that others are constantly leaving?
i say it because, even though it doesnt happen to a single person a lot, its always possible that it can happen to anybody in a dungeon. nobody ever takes into account the fact that stuff actually does happen, and not everybody is doing it be a d**k, and punishing the people that have legitimate reasons for leaving is wrong.
haha we kind of did that, praetorum, we were helping 2 friends finish the story both wanted to watch the cutscenes and we were happy to oblige, one of the random DPS weren;t and went "offline" "Dc'ed" (whatever) as soon as they found out it would be a slow cutscene run. 10 minutes later they logged back in hoping we would have vote kicked them, we welcomed them back with /cheers and /welcome open arms. They then quit and took the 30 minute penality like they were supposed to.
OP this shouldn't be a problem if you are having this many issues with rage quitters, I'm going to be blunt, the problem is most likely you. I come across maybe 1-2 rage quitters a month at max. I have gone months without ever having one. Most people I know don't get them. When we do we laugh at them more often then get mad at them. However something you are doing wrong is clearly rubbing people the wrong way, and judging by your op it's not hard to tell that you probably are, stop blaming everyone else and look inside yourself. Better yourself and you will have less rage quitters.
I think I would rather just have the person ragequit than go through the entire run raging about every little thing because they can't.
Or going afk or some other form of griefing.
Last edited by Sakuraluna; 09-08-2014 at 12:49 AM.
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A Gil punishment isn't even close to a moderate proposal.
Sometimes real life happens, I've only ever had to bail on a dungeon once due to a RL emergency after dog was stung by a wasp, does that mean I should have my Gil taken away from me? To say it should would be a joke
And would only encourage people to dump all Gil in retainers so they would lose 0 Gil.
A better solution would be a way for the system to track people that repeatedly bail on an instance and reduce their rewards until a set amount of full clears have happened
So say you quit ten times in a row, to get full reward again you need to clear ten
I don't think ragequitters are really that big of a deal. Some people act as if its an epidemic or something and while, yes, there are really rude and jerky players there aren't that many that are THAT bad that they should make the punishment "worse".
As has been stated, any punishment is easy to avoid and making punishments stricter is also going to punish people who aren't doing anything wrong but are unlucky with a situation.
Not only that but there have been few times that someone has actually left a dungeon run in my experience because of rage or being kicked, and of those times I have never had a problem pushing on through the dungeons while waiting for a replacement. This game isn't -that- hard and most dungeons can be completed with three people. (a long as some one can heal, even if its not a healer-type, you should be fine.)
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