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  1. #121
    Player
    Aegis's Avatar
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    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Nalien View Post
    Thank you. So many people seem to talk about Blue Magic like it was some amazing thing, when all I remember it for (outside XI) is a bunch of fairly meaningless spells, the odd useful one, and the overpowered/exploit ones (using Level 5 Death to grind levels in the castle basement in FFV).
    I can't speak for others, but I found it enjoyable to be hitting mobs with their own abilities. It's certainly a step up from BLM's non-elemental elemental spells.

    In XI they were particularly well done because they felt quite visceral. Head Butt's knockback and Bludgeon's 'thwack! thwack! thwack!' sound effects brought a grin to the face of everyone I knew who go BLU to 18. The graphical effects were nice too, and they didn't even need to create new ones they just used the mob's move graphics.
    (1)

  2. #122
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by LineageRazor View Post
    You pretty much illustrated exactly why elemental resistances were removed from the game. You just left out one line:

    "leviathan? Wait, we don't have any BLMs. Screw you, guys, I'm dropping and requeueing until I get in a party that has a BLM" /ragequit
    Or.... You equip your weapons with fire element materia melded in/Ifrit weapons/however you want to spin it.

    Or give the offslot a use for dps classes via a elemental power stone that turns your physical damage into X element.


    Pretending that a elemental resistance system is difficult to implement is lazy at best. It has existed for over 15 years in other MMOS just fine and you know how many events people say "Welp time to kick everyone but the wizards since this is an ice boss and they have the best fire magic"
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  3. #123
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Aegis View Post
    Fun.

    I had all jobs in XI to at least 75 except for three. Even the most unwanted jobs I levelled, which were, at various points: SMN, DRK, THF, MNK, BLU etc were fun to play. They were interesting, they each had job-defining characteristics none of the others had. I had a blast playing all of them. In fact the ones that were more of a chore for me to level where the ones that were in the highest demand: PLD, BRD, WHM etc. Because I always felt stressed when I was levelling them as so much was expected of me.

    I will admit that part of this is because levelling was a huge part of XI (it isn't here) and the endgame was mostly horizontal progression that offered niches for lots of jobs (BST solo'ing Despot, BLM duo'ing Kaiser Behemoth).

    Even just posting this is bringing back memories of low-manning apollyon (the one with the mobs resistant to one damage type on each floor) with a few BLU and a RDM. Or THF and COR duo'ing Charybdis. Or NIN/DRK tanking Proto-Ultima. PUP solo'ing Diabolos. The list goes on and on.
    Fun is a subjective concept. I mean you even show it with this post :

    Quote Originally Posted by Aegis View Post
    Wait, are you saying 'fun' has an impact on game balance. The most broken things in XI weren't fun. Soul Voice wasn't fun, it was just an ability. Utsusemi wasn't fun by most people's standards, it's just what you did.

    Souleater guillotines, now they were fun. Closing distortion Skillchains with a SATA Viper Bite in Garlaige Citadel was fun. Solo'ing imps on BLU was fun. Solo'ing Lamia no. 5 on BST was fun. 5 song rotations on BRD was fun. Soboro Sidewinder builds were fun. Everyone I know who levelled PUP to 75 found it fun even though it was the biggest pariah in XI.

    None of these were game breaking. Balance exists independently of fun, unless the only time you enjoy a class is when it's overpowered compared to the others.
    For me, Utsusemi was fun (and it was gamebreaking balance wise). For me, having Soul Voiced Double Minuet was fun. Souleater Guillotines were one hit move than would result in you getting killed which in my opinion, wasn't fun. On something as subjective as fun, I will agree with Duelle here and say that balance supersedes it.


    Quote Originally Posted by Zarzak View Post
    Or.... You equip your weapons with fire element materia melded in/Ifrit weapons/however you want to spin it.

    Or give the offslot a use for dps classes via a elemental power stone that turns your physical damage into X element.


    Pretending that a elemental resistance system is difficult to implement is lazy at best. It has existed for over 15 years in other MMOS just fine and you know how many events people say "Welp time to kick everyone but the wizards since this is an ice boss and they have the best fire magic"
    It's not that it's difficult, it's just an unnecessary hassle and it's an actual lazy way to make content last longer than it needs to. I don't know anyone who is eager to go back to farming resistance gear or elemental weapon just to do one encounter, all for the illusion of depth. The elemental wheel is a relic from the old era of MMO and it should stay dead and buried.
    (1)
    Last edited by Dwill; 09-19-2014 at 08:47 AM.

  4. #124
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Dwill View Post
    On something as subjective as fun, I will agree with Duelle here and say that balance supersedes it.
    Wow. So it's more important for a game or a class to be balanced than for a game to be fun? That's literally what that sentence means. Balance > Fun. No qualifiers, no caveats. Balance supersedes fun.

    I personally would argue that balance is an entirely different axis than fun the two are largely unrelated. A class/ability can be overpowered and boring or underpowered and fun, or perfectly balanced and be either.

    Edit:

    Quote Originally Posted by Dwill View Post
    For me, having Soul Voiced Double Minuet was fun. .
    Go march or go home
    (1)
    Last edited by Aegis; 09-19-2014 at 09:05 AM.

  5. #125
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Aegis View Post
    Wow. So it's more important for a game or a class to be balanced than for a game to be fun? That's literally what that sentence means. Balance > Fun. No qualifiers, no caveats. Balance supersedes fun.

    I personally would argue that balance is an entirely different axis than fun the two are largely unrelated. A class/ability can be overpowered and boring or underpowered and fun, or perfectly balanced and be either.
    Fun is subjective. What someone finds fun, someone else finds boring so of course balance in this case as to supersede it.

    Edit:


    Quote Originally Posted by Aegis View Post
    Go march or go home
    Hence why I said fun and not optimal.
    (1)

  6. #126
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Dwill View Post
    Fun is subjective. What someone finds fun, someone else finds boring so of course balance in this case as to supersede it.
    I disagree. As you point out, FFXI is, and always has been an imbalanced game. It's been going on for over 12 years now and is SE's most successful ever game.

    How important can balance be?

    fun > balance
    (1)

  7. #127
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Aegis View Post
    I disagree. As you point out, FFXI is, and always has been an imbalanced game. It's been going on for over 12 years now and is SE's most successful ever game.

    How important can balance be?

    fun > balance
    Fun is subjective. That's not hard to grasp.
    (1)

  8. #128
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Dwill View Post
    Fun is subjective. That's not hard to grasp.
    Only to a limited extent. Most people can agree on most things.

    Watching paint dry: not fun
    Playing with your children: fun

    If fun were so subjective, so difficult to pin down and design for, no games would ever be made, because games are designed to be, above all other things, fun.

    And my point still is, balance isn't as important as you think it is. Otherwise how could such an imbalanced game be so successful? Answer me that.
    (1)

  9. #129
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    I thought a good idea would be to introduce BLU along with the monster arena from FFX. This would be an arena every class can tackle but it would be run by blue mages and as a BLU each fight would be rewarded with a monster skill and you would have to have unlocked a certain amount or certain ones to complete each job quest.

    I put this idea forward because I believe earning skills in the wild in this fast paced game wouldn't have the same sense of achievement that beating a boss version would. You would barely notice the skill being used and just run around hitting mobs till the 'skill learnt' message appeared. Making the skill grind overly monotonous

    This idea would also make it so with the Blue Mage job crystal attatched all class abilities learnt after 30 would become blank slots for spells. From there you could build out your job. I was also a huge fan of the matching skills to make traits idea, it made for some interesting combinations where you could build a job to your playstyle as opposed to the elitists chosen path.
    (0)

  10. #130
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Aegis View Post
    Only to a limited extent. Most people can agree on most things.

    Watching paint dry: not fun
    Playing with your children: fun

    If fun were so subjective, so difficult to pin down and design for, no games would ever be made, because games are designed to be, above all other things, fun.

    And my point still is, balance isn't as important as you think it is. Otherwise how could such an imbalanced game be so successful? Answer me that.
    Balance is as important as I think. FFXI was successful because it was the first Final Fantasy MMO ever done and it had quite a few similarities with EQ so it attracted a lot of people that were fan of either or both. The game was really fun if you were a bard, a samurai or a red mage. Wasn't really as fun for summoners, dragoons or beast master who were all discriminated for playing a class that they had fun with. And what's fun for most people first and foremost is not feeling discriminated for playing something that they enjoy. So yes, balancing the classes to make sure that the players playing they are not left aside for certain content that they want to enjoy, even if it means that certain abilities might look bland and boring to certain people.
    (1)

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