Quote Originally Posted by Zarzak View Post
How does this even make sense to you?

"Ifrit? BLMs load up your ice nukes"

"shiva? BLMS load up your fire nukes"
You pretty much illustrated exactly why elemental resistances were removed from the game. You just left out one line:

"leviathan? Wait, we don't have any BLMs. Screw you, guys, I'm dropping and requeueing until I get in a party that has a BLM" /ragequit

To be honest, though, I don't LIKE the fact that elemental resistances were removed. They've been a core part of FF for a long time, and outright removing them was a lazy, lazy move. It would have been better to load up more jobs with element-based moves (no reason Rage of Halone can't be ice-based, for instance) so that it doesn't always boil down to "elemental fight? Must have BLM!"

It would also be wise to make the bonuses granted by elemental weakness relatively minor so that you don't feel like a party is hopeless if it doesn't exploit it - FFXI did this fairly well; creatures with elemental weaknesses usually didn't take extra damage from those spells, but instead were less likely to resist them and take half damage. A BLM with top-of-the-line gear wouldn't care about elemental resistance (cast Thunder V FOREVER!!!), but a less-optimally-geared BLM could still keep his numbers reasonably high by exploiting that weakness to make sure his spells didn't get halved, even if those spells weren't quite as powerful.