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  1. #1
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50

    Please reconsider stance on blue mage

    Q: I love the blue mage job that appears in the FINAL FANTASY series. Will the blue mage job ever be implemented in FFXIV?
    A: I think that blue mage is an interesting job because you can learn spells enemies, but honestly I don't think that it really fits MMORPG party settings. If anything, I think it would work solo and it would be really fun to implement it as a job where you go around and learn abilities from every monster, so I'd definitely like to try and do this, but I'm concerned when it comes to playing in a party players would put up barriers if you haven't learned certain abilities. Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment. This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.
    Please reconsider this stance on blue mage. Not only is setting spells fine,
    but some players WANT to enjoy a job/class you need to go out and put
    a bit of extra effort into. This level of handholding is taking it too far to
    the extreme of "fire fira firaga is too hard to understand". Please don't be
    afraid to add something new like this.

    Not to mention this could give players at least a little variety in their play. I know
    what you mean about it being difficult in a party setting, but if you can figure
    it out, the benefits would be enthralling.

    I have enjoyed blue mage since FF5. And I know this is something you can do!
    Also you've already proved that this will be its own game and does not need
    to hold true to the standards set by previous games.
    (57)

  2. #2
    Player
    Crystallus's Avatar
    Join Date
    Jul 2013
    Posts
    74
    Character
    N'ala Enaud
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Op: Please explain how Blue Mage would work in FFXIV please?

    Sincerely Curious.
    (4)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Crystallus View Post
    Op: Please explain how Blue Mage would work in FFXIV please?

    Sincerely Curious.
    Not the OP, but here's a suggestion on how it could work.

    Even with the five ability limit, BLU is VERY possible.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    A class liek blue mage becomes too hard to balance. Too many skills makes them more viable in content or if the skill are all weak they become near useless. The option of balancing options over strength is generally a balance decision taken with fighting games and more often than not the ability to have choice out weighs strength. While blue mage would be cool ultimately does not fit into the model this mmo has.
    (1)

  5. #5
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Well nothing against yoshi p... but since he is the director.. the game partly has become quiet boring in many ways.

    He always does not want to risk anything.. "Make PVP gear usable in Carteneau." Yoshi:"No its too risky. PVM players maybe would be feared away." (my thoughts to this:so then make pvm highend gear unsuable for pvm as well... pvp and casual players could be "feared" away from highend content /irony off *ugly*... i mean thats the game in a MMorpg.. some have better gear than others...)


    As for BLU:
    "Its too "risky"... it would put up barriers since you havent learned certain skills."

    BLA BLA BLA...

    Like SMN is just a poor and boring Warlock WoW clone... and ninja so to be a rogue clone from WoW..


    Seriously.. as i appreciate the work of yoshi.. turning around the success of FFXIV... he lacks REALLY much of taking at least SOME risks... giving FFXIV a real Final Fantasy flair! as for a long time success i think it would be better if he put in REAL unique Final Fantasy classes... which would differentiate from other so to say "standard" WoW MMorpgs..

    the BIGGEST strength of Final Fantasy XI was that it has so many unique and great jobs to play with.


    Quote Originally Posted by Crystallus View Post
    Op: Please explain how Blue Mage would work in FFXIV please?

    Sincerely Curious.

    Nothing different than any other class?!

    If Yoshi P. wants to cut down the blue mage to a standard MMOrpg class it also would work quiet well..

    How?


    All Jobs learn their skills through quests. So why not the same for blue mage ?


    I could imagine quest instances where a blue mage has to defeat a city from waves of "Birdies" oder a big birdy boss... after that he could aquire e.g. "Wing Cutter" as a beast skill or whatever.. so that a blue mage isnt able to learn -any- skill, but at least some enemie skills from lv 1 on. I know thats really boring in contrast to learn it "on the run" like in FFXI. but that is what yoshi p. wants.. no barriers, no risks.

    This would be a compromise.. if Yoshi P. thinks it would put up barriers for the group.. and on the other hand Yoshi P. also made compromises to summoner, too.. so why not for blue mage?


    PS: i would like to see puppetmaster as a job personally to rip off from pugilist thats a job i would rather like to see more^
    (2)
    Last edited by Tonkra; 09-15-2014 at 05:10 PM.

  6. #6
    Player Kayo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Kayo Vedo
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by Crystallus View Post
    Op: Please explain how Blue Mage would work in FFXIV please?

    Sincerely Curious.
    Honestly the biggest difference between job and class are the few abilities you get every 5 levels after level 30. I dont see what would be so hard about giving players a job with 5 more abilities taken from mobs in Eorzea. They can throw it in with ARC which already has an inclination to study/learn things about the world or even a THM. They can learn abilities like Bad Breath from the Malboro dudes (though id nerf it a little) or even Shatter from the Coblyn(?). There are many abilities out there which im sure some players would love to use. They can even make it so you can customize which abilities you can use to make the job more diverse and customizable ... something this game is sorely lacking in.
    (0)

  7. #7
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Crystallus View Post
    Op: Please explain how Blue Mage would work in FFXIV please?

    Sincerely Curious.

    Here is how it would work (and the reason that, as much as I loved 11's BLU, I hope it is never released)

    LVL1: Generic_scimitar_wielding_spellsword

    LVL30: (Quest NPC) "You sir can learn the powers of the blue mage! Your 1st task is to defeat the monstrous Snurble ravaging the countryside!" <go to X location in Y zone and Mega Snurble appears> /kills mega snurble and returns to quest NPC "I see you defeated the Mega Snurble and what is this!?! You acquired some of its power!!?!!!???! MARVELOUS" <you have gained the power of snurble static charge>

    LVL35: ^^^^^ repeat

    LVL40: ^^^^^

    LVL45: ^^^^^^^^

    lvl50: ^^^^^^^^^^



    congratz on your blue mage with 5 monster learned skills through scripted fights. What an amazing class.


    Quote Originally Posted by Brine_Gildchaff View Post
    The problem isn't that it would be complex. The problem is that theorycrafters would quickly determine the "best set" and the elitist core would refuse to play with anyone who did not use that exact set. We already have a situation where people can vote-kick just because the tank refuses to do a speedrun, or the healer refuses to contribute DPS. Blue Mage would become all but unplayable unless players stuck to the "BiS" loadout. -That- is what Yoshida is trying to get across in what you quoted. It's the same reason that the elemental wheel was abolished; people would be forced into playing exactly as the rest of the raiding or even DF community demanded, and Yoshida does NOT want that sort of situation to arise any more than he can possibly prevent it.

    This is the worst reasoning I have ever heard.. for ANY of your situations. (BLU or elemental wheel)

    Because right now you can do whatever you want and be accepted right? Personally I play my BLM as a ice mage. Fire is for chumps.

    So your saying having the illusion of choice is worse than no choice at all? ..............if you say so.
    (2)
    Last edited by Zarzak; 09-16-2014 at 02:22 AM.
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  8. #8
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zarzak View Post
    snip
    People's main gripe is they want a traditional Blue Mage, and FFXIV is not the type of game that would cater well to the system. If they did however, it would have to sacrifice a lot of traditions to work in the game, similar to your idea above.
    (0)

  9. #9
    Player
    MysteriousRonin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    201
    Character
    Natsume Shinto
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Crystallus View Post
    Op: Please explain how Blue Mage would work in FFXIV please?

    Sincerely Curious.
    Like FFXI which did it really well and you ended up situationally equipping your spells like you would make a build a deck of cards in a card game. Yoshi-P shouldn't make true gamers and FF fans suffer because some other players are lazy or not very smart. No child left behind is not good for gaming.
    (5)

    A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin

  10. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Eh, I always figured Blue Mage would work somewhat like Summoner in XIV. Drop the Pets, but keep the extra Skills they provide. Rather than a Pet Bar they get a Blue Magic Bar, and they could switch between the spells on that Bar with a stance, rather than summoning a Pet; switching to Vilekin Stance gives you a selection of Vilekin skills, Cloudkin Stance gives you some Cloudkin skills. Something like that.

    Only issue I see is learning the spells, but I honestly wouldn't mind them just putting that in the Job quests; "Go get hit by these enemy abilities". Done. "Go get hit by this enemy ability until you learn it (at the whim of the RNG)" only existed to be a time sink, after all.

    Really don't see it being vastly different from Summoner... Certainly something they can implement, though perhaps peoples dislike of Summoner puts them off that idea. If done right it would be head and shoulders above Summoner, switching between the preset loadouts would actually be nice, instead of just Garuda-Egi all the things.
    (9)
    Last edited by Nalien; 09-15-2014 at 02:20 PM.

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