Quote Originally Posted by Tupsi View Post
It's because during the whole 1.0 > ARR transition they "simplified" too much. The Elemental Wheel refers to not just having x and y elements but how they behaved between players and enemies, which, as you said [...] Affinities always existed, but they got rid of it for ARR for a more "simpler play."
It's not about "simplicity", and I wish people would stop using that ancient canard. Affinities were removed because if they weren't, nobody would EVER let a black mage play in their party against Ifrit, or Ramuh for that matter. And on the flip side nobody BUT black mages would be allowed in parties to fight, say, Shiva. The problem is that if you make affinities, as they existed in previous titles, they will cause black mages to do wildly varying damage against various bosses and the community of this game would react even more absurdly than when the potato-tank strat for Ramuh was discovered, or how they did to 2.0 WAR.