Quote Originally Posted by MageBlack View Post
I almost think the RNG is slanted like this on purpose. For example, I was trying to get my WAR Ifrit axe right near when the game was released, I must have done it a dozen times a day for a little over three weeks before it finally dropped and I got it. Once I got it, i stopped doing it. With Tanks being in short supply and highly desired it would almost make sense to make their drop rate a little lower, forcing them to continue doing it beyond that of the plentiful DPS. It sucks but it would make sense. I would hope they havent designed it that way but I would understand why.
I've had little 'hunches' about droprates too, but it honestly probably does just boil down to complete, equal RNG. But the tricky part about that is, every chance is calculated independently... which is why you could theoretically get tails on every flip of a coin for any amount of sample size. The few 'hunches' I have gotten involve items dropping after a player receives their first clear. I can't tell you how many times I've taken one person through a primal extreme clear (and they are the ONLY person who needs the win) and the item for their class drops. Aka, if we're getting a tank a clear, the fending item drops. If we're getting a healer a clear, the healing piece drops. This is just a hunch and probably has no basis in reality, but it makes me raise my eyebrows every time.