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  1. #1
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,491
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Can you imagine how ridiculous this is going to get with more jobs if they don't rethink how job-specific loot is acquired? Right now it is borderline tolerable, but down the road... I'll give them the benefit of the doubt that they'll adjust it.
    (5)

  2. #2
    Player
    Noll's Avatar
    Join Date
    Dec 2013
    Posts
    92
    Character
    Noll Aestel
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cidel View Post
    Can you imagine how ridiculous this is going to get with more jobs if they don't rethink how job-specific loot is acquired? Right now it is borderline tolerable, but down the road... I'll give them the benefit of the doubt that they'll adjust it.
    Yeah I was thinking this too. In 2.4 Nael and the new coil will also give us THF/NIN gears. And when the expansion hits, if they let's say introduce 2-4 new jobs... OMG
    (0)

  3. #3
    Player
    cryptic_angel's Avatar
    Join Date
    Apr 2014
    Posts
    126
    Character
    Ebon Duskfall
    World
    Cactuar
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Cidel View Post
    Can you imagine how ridiculous this is going to get with more jobs if they don't rethink how job-specific loot is acquired? Right now it is borderline tolerable, but down the road... I'll give them the benefit of the doubt that they'll adjust it.
    This is another great point as to why HA weapons need to be distributed differently. Come the expansion, that is three new jobs that will be on a weapon-chest loot table.

    If people are already having horrible RNG with a chance of 1 out of 8, imagine how it will be with 1 out of 11.
    (1)

  4. #4
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    they should make a repeatable. Every 10 clears = weapon of your choice. This way...at least you know you would eventually get what you want sometime during the current tier.
    (1)

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I still don't know why we just can't have "unidentified allagan (item)" drop and then let people pick what they want. Unidentified Boots could be taken to a NPC and traded for boots of your choice, etc. Or just have a catch-all item for armor and a different one for weapons that let you pick any item you want and only drop one per turn instead of 2+. I'd be fine with having less drops as a whole as long as it was guaranteed that each drop would benefit the group.
    (3)

  6. #6
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    We got so far...

    x1 SMN book (We don't have SMN except for T7)
    x2 SCH book (One of the healers quit, the second one is in a secondary job)
    x2 WHM canes (We're still using this one. The second one was ninja'd by a pug)
    x1 MNK fists (He quit)
    x1 PLD blade (This one is mine)

    We have yet to see what's this week's drop since we clear the whole Coil on sundays. We're sad because we didn't get ANY DPS weapon so far that is still active...
    (0)
    Last edited by Cyrus-Wallace; 09-13-2014 at 03:10 AM.

  7. #7
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Cyrus-Wallace View Post
    We got so far...

    x2 WHM canes (We're still using this one. The second one was ninja'd by a pug)
    x1 MNK fists (He quit)


    We're sad because we didn't get ANY DPS weapon so far that is still active...
    a token system would help with this as well.

    the group im currently running with had to pug my spot the other day. and of course it was a healer drop and of course the random guy got it.
    the general consensus was it sucks when a pug joins, gets the loot, and you never see them again. mind you, there is nothing wrong with it.
    hell that person has been me a few times. i do not like statics. but there are a necessary evil.

    however, if there was a token system it would make life easier for everyone. if your missing people today and need to pick up, no problem as long as you get the clear and the token for the week.
    dont belong to a static and pug coil. no problem. run as much as you can and save your tokens for that drop you really want.
    (1)

  8. #8
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    35+ clears between our FC's two groups. Not one axe or crook.

    The WHM in one group is a WAR on his alt in the other group ... I wish I was making this up.
    (0)

  9. #9
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I think our group has been one of the luckiest ones going 7/8 on weapons.
    WHM cane
    Bow
    BLM staff
    Bow
    sword
    Spear
    smn book
    Smn book
    Smn book

    We obviously run 2 bards so everyone but our scholar has a weapon. Although nael has been teasing him lately with 2 smn book drops in a row lol
    Actually our last two kills dropped smn book AND drg belt. Which sucks.
    (0)

  10. #10
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    To be honest

    Token system for weapons would be best if they don't wanna do it, they should just make last turn of coil drop only weapons >.>;
    (1)

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