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  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576

    Requirement for Coil Not needed for Expansion But...

    Will it be needed for a future expansion? If so, will you be toning down Turn 5 for that specific expansion? If not, what will you do when hundreds of people don't buy the expansion that requires it due to them not being able to complete Turn 5? :V

    Just want to make sure about this before I continue subscribing to FFXIV past the first expansion. I cannot and will not do Turn 5 if it stays as hard as it is now.
    (1)

  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by coldreactive View Post
    Will it be needed for a future expansion? If so, will you be toning down Turn 5 for that specific expansion? If not, what will you do when hundreds of people don't buy the expansion that requires it due to them not being able to complete Turn 5? :V

    Just want to make sure about this before I continue subscribing to FFXIV past the first expansion. I cannot and will not do Turn 5 if it stays as hard as it is now.

    The Binding Coil of Bahamut overall is seen as a 'seperate' raid.

    You won't need to complete ANY turns of BCoB in-order to do new expansion raid content (as far as we've been told, they haven't change their minds on this). As per the games approach on making old content redundant.


    EDIT:

    I didn't read your whole post.


    If you can't beat Turn 5, you're going to have huge problems with any new raid content being added.
    Turn 5 is VERY easy compared to the The Second Coil of Bahamut.


    Turn 5 was one of the development teams first attempts at making an end-game raid boss-fight and that's the NERFED version of the original fight. I'm not talking Turn 5 twisters patch. I'm talking the original development teams



    Or if that answer doesn't suit then consider the following;

    Quote Originally Posted by Ehayte View Post
    Your expectations are not consistent with reality.

    But they DID just release an easy-mode Coil for you, specifically.

    - Go to www.youtube.com
    - Type into the search bar: "FFXIV Turn 5 kill BLM perspective w/cutscenes"
    - Get an old mouse/keyboard or controller and make sure that they are disconnected from your computer or playstation
    - Hit "Play" and "Full-screen"
    - Go ahead and press the buttons as you normally would, the game will correct your errors for you.

    Quote Originally Posted by coldreactive View Post
    Then why not pull a demon wall, like said above? I'll be honest, the dreadknights and snakes are the only reasons why I'm no good with it, as well as the 5x liquid hell. Already tried turn 5 three times, one of which was with a static of someone else's, which failed completely (Twice)

    You expected the learn the timing/mechanics and then beat the final boss-fight of the first set of raids, in three tries?

    /laugh

    I don't recommend raiding until you have the patience to learn and adjust to the mechanics
    (14)
    Last edited by Shioban; 09-11-2014 at 03:00 AM.

  3. #3
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    a lot of your "too difficult" complaints come from the fact that you dont know the fight and havent been in a group good enough to clear, and if your using DF and getting a party full of randoms, thats your biggest problem.

    not trying to say you suck, but it might not be that its too hard as a raid, but that its too hard to learn the phases because everyone quits too fast.
    (8)

  4. #4
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Turn 5 isn't even really hard. Get a group of competent people who can listen and follow directions. Voila, fight done. I'm pretty sure after the expansion comes out that you won't even need to do Turn 5 for Turn 6+ anymore as there will be a new coil.
    (1)

  5. #5
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Content locks have (so far) only blocked later progression of that same content.

    CT -> ST
    Coil 1 -> Coil 2
    Levi/Mog -> Ramuh

    Since Coil ends before the expansion, I can't imagine them requiring coil for any content going forward. Plus, all locks basically become void once the content is added to the duty finder so it's never that big of an issue to begin with.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  6. #6
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    not to sound negative but I have had decent luck clearing it with the duty finder. its not terribly hard if you simply go in and learn what to do, yes people drop the party and you get a new person but its step by step and when you are comfortable enough put together a party finder to clear it.. on top of that next major patch an even higher item level will be here (probably 130+) which will not only increase players survivability but their output. So on top of the echo you will probably have an additional 10~15% HP on top of the echo (which I believe is sitting at 25% right now). I really dont see what you want them to do? Are you after just walking in and the boss killing itself? As far as coil 2 goes... I have done coil 2 one time, my first and only time I went as a WHM and I did T6-8 and learned a bit of T9. I will probably eventually try to do it some more but I am not sure yet as I dont consider myself a raider.
    (0)

  7. #7
    Player

    Join Date
    Jan 2014
    Posts
    180
    T5 for good / average groups is a joke right now... Just mechanics, dps checks and even divebombs damages became silly due to echo 20% and ilv110 gear...
    (2)

  8. #8
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Expansion? What does t5 have to do with the expansion? It's only a roadblock currently for second coil and it will most likely be removed as a requirement by the time third coil hits. T9 will be the requirement for accessing third coil.

    We have plenty of time till expansion. By then the whole coil will be old content and free for all.
    (0)

  9. #9
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by monochromicorn View Post
    a lot of your "too difficult" complaints come from the fact that you dont know the fight and havent been in a group good enough to clear, and if your using DF and getting a party full of randoms, thats your biggest problem.

    not trying to say you suck, but it might not be that its too hard as a raid, but that its too hard to learn the phases because everyone quits too fast.
    I'm sorry if I'm incapable of finding a static that will take a newbie for a one-time run so I never do it again. I just don't like people who stonewall others by forcing them to watch a video or read a text guide. I'm also not keen on big FCs / Guild, especially with the voice chat requirement and website sign-up requirement, usually. Some FCs also advertise they aren't hardcore, when they actually are as well, which upsets me.

    Quote Originally Posted by Yurimi View Post
    not to sound negative but I have had decent luck clearing it with the duty finder. its not terribly hard if you simply go in and learn what to do, yes people drop the party and you get a new person but its step by step and when you are comfortable enough put together a party finder to clear it.. on top of that next major patch an even higher item level will be here (probably 130+) which will not only increase players survivability but their output. So on top of the echo you will probably have an additional 10~15% HP on top of the echo (which I believe is sitting at 25% right now). I really dont see what you want them to do? Are you after just walking in and the boss killing itself? As far as coil 2 goes... I have done coil 2 one time, my first and only time I went as a WHM and I did T6-8 and learned a bit of T9. I will probably eventually try to do it some more but I am not sure yet as I dont consider myself a raider.
    On Ragnarok, people ask if you're new to Coil, and if you've seen videos / etc. They will immediately kick no matter what if you haven't. I've watched a video twice, and read a text guide, but I've forgotten about half of the fight within just a few hours. I'm not going to bother to try and queue or find a static / etc. (I've even set my search information to say I won't do turn 5 or beyond ever.)
    (1)
    Last edited by coldreactive; 09-11-2014 at 01:36 AM.

  10. #10
    Player
    Yurimi's Avatar
    Join Date
    Apr 2012
    Posts
    661
    Character
    Nixi Sarcia
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by coldreactive View Post
    I'm sorry if I'm incapable of finding a static that will take a newbie for a one-time run so I never do it again.
    Have you tried asking people you actually know... my friends and FC have taken plenty of people through their first time T5. If noones willing to help you maybe its time to make new friends. You dont need a static for 2nd coil let alone T5.
    (4)

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