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  1. #1
    Player
    BobbinT's Avatar
    登録日
    2012/04/20
    Location
    Gridania
    投稿
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    呪術士 Lv 90
    Quote 引用元:Zumi 投稿を閲覧
    The problem with changing jobs mid dungeon is why do it?

    In 1.0 speed runs were required for loot and relic items, so people had to optimize jobs to get done very fest which required people changing jobs. There has to be a reason to why someone would want to change jobs mid run. SE already said they didn't want to do the speed run = loot mechanic anymore for 2.0
    yes, for a thousand times, already know don't want speed run = loot mechanic. This topic is about multi jobs, not necessarily means speed runs.
    (1)

  2. #2
    Player
    Zumi's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    ナイト Lv 100
    Quote 引用元:BobbinT 投稿を閲覧
    yes, for a thousand times, already know don't want speed run = loot mechanic. This topic is about multi jobs, not necessarily means speed runs.
    Yes if you stay on the same jobs throughout a dungeon if time isn't an issue does it then really matter how long it takes to get done? What's the point of changing jobs mid run? To a point we already do this. In Coil we double tank turn 6, 7, and single tank turn 8 and 9 having people switch jobs in the waiting area before heading on to the next turn.
    (2)

  3. #3
    Player
    AttacKat's Avatar
    登録日
    2012/04/15
    投稿
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    斧術士 Lv 50
    Quote 引用元:Zumi 投稿を閲覧
    What's the point of changing jobs mid run? To a point we already do this. In Coil we double tank turn 6, 7, and single tank turn 8 and 9 having people switch jobs in the waiting area before heading on to the next turn.
    People cry for more challenging content, this offers that, more challenge.

    No, right now, ARR doesn't offer anywhere near this. Sorry, coil is no where near doing this. You do one coil, you stop, reform your party with different members, go back and do the next coil. You are doing a single dungeon with a different party in Coil.

    Right now, ST is pretty much the same no matter which level you are on. It is dodge/move/avoid, raise and repeat, it offers very little challenge, if any. ST is a perfect kind of dungeon to implement something like this.

    Quote 引用元:Darkobra 投稿を閲覧
    If they are it doesn't mean your idea is the right one. There's a reason the game died back then. There's a reason this is scrapped. There's a reason it's successful now. Cause and effect.
    Sorry, game went dead because it has crappy infrastructure, 3-5 sec lags in instances, mobs doesn't display when you have 20+ people at loc, dysfunctional retainer market, TP taking up to 5 mins, and lack of MMO play-ability. Back in Closed Beta, many players complained that ARR shouldn't trash everything 1.23 offers, and should keep some aspect of it. This is one aspect that is worth consideration because it changes the current monotone endgame raids.

    Yes, I understand many wishes to play only one job and there are plenty of content for that. But all I can say is, when you still see players in ARR creating a 2nd character to level up another job after their "main" hits 50, that indicates serious lack of understanding what one character offers.
    (0)
    2014/09/10 22:18; AttacKat が最後に編集

  4. #4
    Player
    Exstal's Avatar
    登録日
    2013/10/17
    Location
    Uldah
    投稿
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    格闘士 Lv 80
    Quote 引用元:AttacKat 投稿を閲覧
    People cry for more challenging content, this offers that, more challenge.
    There's no way this offer more challenge.
    (2)

  5. #5
    Player
    AttacKat's Avatar
    登録日
    2012/04/15
    投稿
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    斧術士 Lv 50
    Quote 引用元:Exstal 投稿を閲覧
    There's no way this offer more challenge.
    You are more then welcome to come up with suggestions.
    (0)

  6. #6
    Player
    AkashiXI's Avatar
    登録日
    2013/08/24
    投稿
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    弓術士 Lv 90
    Quote 引用元:AttacKat 投稿を閲覧

    Sorry, game went dead because it has crappy infrastructure, 3-5 sec lags in instances, mobs doesn't display when you have 20+ people at loc, dysfunctional retainer market, TP taking up to 5 mins, and lack of MMO play-ability. Back in Closed Beta, many players complained that ARR shouldn't trash everything 1.23 offers, and should keep some aspect of it. This is one aspect that is worth consideration because it changes the current monotone endgame raids.
    Please don't marginalize, there were plenty of people content with the content given during beta. A lot of the problems you're mentioning didn't exist in beta due to the large amount of restrictions. On a different note, I personally don't like the thought of using multiple jobs for a dungeon. It'll restrict members (not everyone has multiple jobs, like how my alt only has Warrior leveled), it creates division amongst jobs, and it prevents players from playing their favored class. I wouldn't mind having 1 or 2 dungeons like this, but I don't want them to convert back to this format
    (0)

  7. #7
    Player
    Dallie's Avatar
    登録日
    2011/09/06
    投稿
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    木工師 Lv 50
    Quote 引用元:AttacKat 投稿を閲覧

    Yes, I understand many wishes to play only one job and there are plenty of content for that. But all I can say is, when you still see players in ARR creating a 2nd character to level up another job after their "main" hits 50, that indicates serious lack of understanding what one character offers.
    I disagree with the last part. Many people create a second character to avoid the caps and lockouts placed on their main. In case you haven't noticed, it actually takes about three times as long to gear for a second job on the same character versus using another. If you have the time to play two, go for it, most of us don't.
    (0)

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  8. #8
    Player

    登録日
    2012/12/15
    投稿
    1,132
    Quote 引用元:AttacKat 投稿を閲覧
    Back in Closed Beta, many players complained that ARR shouldn't trash everything 1.23 offers, and should keep some aspect of it.
    Actually, the "many players complaining" during beta was more like "the same guys complaining over and over". Same thing as the current forums really.
    (2)

  9. #9
    Player
    Tupsi's Avatar
    登録日
    2012/02/10
    投稿
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    巴術士 Lv 80
    Quote 引用元:Gilthas 投稿を閲覧
    Actually, the "many players complaining" during beta was more like "the same guys complaining over and over". Same thing as the current forums really.
    Actually, it was many players because all during 1.x development we were told things would be fixed, not tossed out and in some cases, steps backwards from the "oh so broken FFXIV".
    (0)

  10. #10
    Player

    登録日
    2012/12/15
    投稿
    1,132
    Quote 引用元:Tupsi 投稿を閲覧
    Actually, it was many players because all during 1.x development we were told things would be fixed, not tossed out and in some cases, steps backwards from the "oh so broken FFXIV".
    No it wasn't.

    Just like now it was the same few people whining over and over at every attempt they got. That's part of the reason they had to introduce posting limits to the forums.
    (2)

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