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  1. #81
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Dwill View Post
    This whole concept would be terrible for the game as a whole. People who like tanking could play only tanks, people who like healers could only play healers but then damage dealers would have a bare minimum of 3 jobs (Bard, Black Mage, Monk) and some people might not like even one of those.

    The balance between jobs right now (while it could use a tweak here and there) is pretty good and that system would make said balance take a huge step back. Dungeons could indeed use more difficult challenges, more depth to the encounters but this proposed system is absolutely not the way to go.
    So by catering to the specific group of people who likes to play only ONE job, the people who likes to play MANY jobs should get shafted?
    Discrimination much there?

    We should just go the whole mile and making "job-switching" dungeons include crafting, mining. I would love to hear the bitching.
    Roulette should match up people with a whole range of jobs necessary to clear the said dungeon.
    -
    (2)
    Last edited by tymora; 09-10-2014 at 08:57 AM.

  2. #82
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by tymora View Post
    So by catering to the specific group of people who likes to play only ONE job, the people who likes to play MANY jobs should get shafted?
    Discrimination much there?
    I did find that kind of funny..then again, people love the simplistic, universalized nature of this and other themepark MMOs.
    (0)

  3. #83
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    People who only play one job act like their job can't still do other things.

    If your only job is tank, you can still DPS.
    If your only job is healer, you can still DPS.
    If your only job is DPS, good dedication I guess. Hope you're really good at your job.

    There is absolutely nothing wrong with the INTENT of OP's proposal: to allow job changing in a new kind of dungeon to encourage optimization. People will of course twist it to bash people who don't have the drive to play more than one job or learn enough about their one job to do more than one thing at a time. That doesn't make the idea inherently flawed.

    Caring about hurt feelings is going to kill so many prospective ideas.
    (1)

  4. #84
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by tymora View Post
    So by catering to the specific group of people who likes to play only ONE job, the people who likes to play MANY jobs should get shafted?
    Discrimination much there?

    We should just go the whole mile and making "job-switching" dungeons include crafting, mining. I would love to hear the bitching.
    Roulette should match up people with a whole range of jobs necessary to clear the said dungeon.
    -
    I don't think you quite seem to grasp what catering and discrimination means. If they would have catered to people who like to play only one job and discriminate people who wants multiple, you wouldn't be able to switch jobs on the same character. You would have to make an alt for every new job you would want to level. Right now, the game allows you to switch jobs on the same character (outside instances) so you can experience dungeons from another job's perspective without having to create another character to do so. That's not catering to anyone, that's called a compromise.

    And you didn't even address the issue about balance, probably because you know as well as I do that this is what's going to happen.

    I find it quite hilarious that someone like you, that has every jobs and craft at 50 on the same character, would say that Square Enix caters to people playing only one job.

    Quote Originally Posted by Tupsi View Post
    I did find that kind of funny..then again, people love the simplistic, universalized nature of this and other themepark MMOs.
    Do you know what I find funny ? That with the amount of criticism you do, you're still here, playing the same game as all of us. Then I guess that there must be something in this simplistic MMO that keeps you playing, just like the rest of us.

    Quote Originally Posted by SeraviEdalborez View Post
    People who only play one job act like their job can't still do other things.

    If your only job is tank, you can still DPS.
    If your only job is healer, you can still DPS.
    If your only job is DPS, good dedication I guess. Hope you're really good at your job.

    There is absolutely nothing wrong with the INTENT of OP's proposal: to allow job changing in a new kind of dungeon to encourage optimization. People will of course twist it to bash people who don't have the drive to play more than one job or learn enough about their one job to do more than one thing at a time. That doesn't make the idea inherently flawed.

    Caring about hurt feelings is going to kill so many prospective ideas.
    You know that if this would be implemented, nearly every dungeon would be HM Brayflox with a new skin and that DPS players would be relinquished to play the same 3 jobs, jobs that not everyone enjoys playing.

    I agree with making dungeons more difficult but I disagree with the ability to be able to switch jobs in the instance. Sorry if I don't feel like homogenizingevery dungeons and playing jobs that I despises just so you can clear a dungeon 2-3 minutes faster.
    (13)
    Last edited by Dwill; 09-10-2014 at 09:43 AM.

  5. #85
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by tymora View Post
    So by catering to the specific group of people who likes to play only ONE job, the people who likes to play MANY jobs should get shafted?
    Discrimination much there?

    We should just go the whole mile and making "job-switching" dungeons include crafting, mining. I would love to hear the bitching.
    Roulette should match up people with a whole range of jobs necessary to clear the said dungeon.
    -
    If you think for a while (if that's possible) having this feature locks people out of content, not having this feature doesn't lock anyone out of content.

    You're calling the second one as discrimination.
    (10)

  6. #86
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    The problem with changing jobs mid dungeon is why do it?

    In 1.0 speed runs were required for loot and relic items, so people had to optimize jobs to get done very fast which required people changing jobs. There has to be a reason to why someone would want to change jobs mid run. SE already said they didn't want to do the speed run = loot mechanic anymore for 2.0
    (3)
    Last edited by Zumi; 09-10-2014 at 04:34 PM.

  7. #87
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zumi View Post
    The problem with changing jobs mid dungeon is why do it?

    In 1.0 speed runs were required for loot and relic items, so people had to optimize jobs to get done very fest which required people changing jobs. There has to be a reason to why someone would want to change jobs mid run. SE already said they didn't want to do the speed run = loot mechanic anymore for 2.0
    yes, for a thousand times, already know don't want speed run = loot mechanic. This topic is about multi jobs, not necessarily means speed runs.
    (1)

  8. #88
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by BobbinT View Post
    yes, for a thousand times, already know don't want speed run = loot mechanic. This topic is about multi jobs, not necessarily means speed runs.
    Yes if you stay on the same jobs throughout a dungeon if time isn't an issue does it then really matter how long it takes to get done? What's the point of changing jobs mid run? To a point we already do this. In Coil we double tank turn 6, 7, and single tank turn 8 and 9 having people switch jobs in the waiting area before heading on to the next turn.
    (2)

  9. #89
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by tymora View Post
    So by catering to the specific group of people who likes to play only ONE job, the people who likes to play MANY jobs should get shafted?
    Discrimination much there?
    -
    last week I did expert roulettes as PLD,BLM,BRD,SCH.
    yesterday I did t6 as BRD, mogEX as PLD.
    I gathered mats and crafted for the ixal quests (including the supply)

    How did I get shafted because i couldn't play many jobs?
    (3)

  10. #90
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    IMO, multi-job dungeons need to stay dead and buried. Forcing people to play as Jobs they did not like to get a party was weak.

    Back when I had a character on Sargatanas in 1.23 I was fortunate enough to get a group of people who were willing to let me do AV runs as a Monk without having to change classes. Got through with no issues, no deaths even during Coincounter (to their surprise).
    (0)

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