Attributing what I said to someone else, and also selectively ignoring where I said "1.18". Double fail.
To be fair, you are wearing a pirate hat.
Your hat is kinda piratey, too.
Last edited by Eekiki; 09-10-2014 at 05:43 AM.
Multi-jobs and switching jobs is something unique to FFXI and FFXIV. It should be something they should be trying to market.
I think this is good to revive as a new category of dungeons.
If job-switch dungeons are coming back, then weapon/magic resistances need to come back too.
It may be harder to do, but at the moment I think all they need to do is "remove crafting material" or slightly boost the token rate and people will do it.
"Savage Roulette", yes please.
Last edited by tymora; 09-10-2014 at 05:42 AM.
This whole concept would be terrible for the game as a whole. People who like tanking could play only tanks, people who like healers could only play healers but then damage dealers would have a bare minimum of 3 jobs (Bard, Black Mage, Monk) and some people might not like even one of those.
The balance between jobs right now (while it could use a tweak here and there) is pretty good and that system would make said balance take a huge step back. Dungeons could indeed use more difficult challenges, more depth to the encounters but this proposed system is absolutely not the way to go.
If you are a tank and you have no other jobs leveled and want to use a 1 tank strat you can still just go sword oath or take off defiance and focus on dps.
A few people actually uses OT with strength accessories in one tank strategies. It actually does decent damage (they can break the 300 with the appropriate gear) and can switch to MT in case the other MT dies for whatever reasons.
Well, my average daily playing time since I started the game is ~2 hours. :P
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