Quote Originally Posted by Magis View Post
Don't forget that vanilla WoW and to a lesser extent TBC, would probably be considered "hardcore" now-a-days. Funny enough, those two games is where Blizzard saw the sharpest of their subscription gains, plateauing around Wrath, and then falling like mad after Cataclysm.

While the original 40 man raids were alright.

I can't support calling anything where the primary mode of leveling is "solo following yellow ! marks" a MMO. The simple fact that you can reach end game without ever communicating with another human being in a MULTIPLAYER game is the problem with today's MMOs.

That is without (to use the Southpark reference) "staying in the forest killing boars" aka killing stuff MANY levels below yourself for TERRIBLE amounts of experience and taking MANY MANY times longer than actual group play.