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  1. #1
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiara1 View Post
    And unfortunately this game caters to players whove never played an mmo. Its a pity cause this game has potential to be a great with complicated and fun mechanics
    While that is true. Everyone else also had a MMORPG that was their first. And somehow, we handled it well.

    I would be kind of insulted if I was a new player and see how dumb they consider new players.
    (1)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by JimmyDean View Post
    I was reading through the last live letter notes and came across this.

    Q: Do you plan on adding buffer or debuffer roles?

    A: At the moment we plan on continuing with the three current roles: tank, DPS, and healer. If we added more roles to these three, it would become more complicated to decide which job fits into which role, and I believe new players will be joining the game in 3.0 so we don't want to make it difficult for them to understand. For the time being we would like to keep the number of roles as it is as we move forward.

    Really?? Keep in mind the question asked is irrelevant. The answer is where the problem lies "In Bold". Is the dev team assuming that new players are incapable of figuring anything out? This is not the mindset that i am looking forward to in the evolution of this game. That's fine if he wants to keep these 3 roles but his reasoning for doing so is not a good one.
    I marked some parts
    (2)

  3. #3
    Player
    Lebenoshl's Avatar
    Join Date
    Jul 2014
    Posts
    92
    Character
    Lebensohl Antilles
    World
    Phoenix
    Main Class
    Thaumaturge Lv 26
    Lets focus on hardcore players and ignore newbies and filthy casuals.

    Look how that worked out for wildstar.
    (0)

  4. #4
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lebenoshl View Post
    Lets focus on hardcore players and ignore newbies and filthy casuals.

    Look how that worked out for wildstar.
    A person can play casually and still want more complex and difficult content. How much time a person puts into the game has no bearing on the difficulty of content. There are "casuals" playing twice a week clearing coil. It's kind of sad that wanting a more complex system (and let's face it, the bar is pretty damn low in FFXIV), with difficult content is now considered "hardcore".
    (3)

  5. #5
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Lebenoshl View Post
    Lets focus on hardcore players and ignore newbies and filthy casuals.

    Look how that worked out for wildstar.
    Lets look at how that worked out for every MMO prior to WoW coming along and pandering to the lowest common denominator.

    EQ? Still releasing expansions and on a subscription based system.

    EQ2? ^

    FFXI? ^


    Wildstar focus on hardcore? They let you solo your way to level cap. Yep really hardcore there.
    (2)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  6. #6
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zarzak View Post
    snip
    Don't forget that vanilla WoW and to a lesser extent TBC, would probably be considered "hardcore" now-a-days. Funny enough, those two games is where Blizzard saw the sharpest of their subscription gains, plateauing around Wrath, and then falling like mad after Cataclysm.
    (0)

  7. #7
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Magis View Post
    Don't forget that vanilla WoW and to a lesser extent TBC, would probably be considered "hardcore" now-a-days. Funny enough, those two games is where Blizzard saw the sharpest of their subscription gains, plateauing around Wrath, and then falling like mad after Cataclysm.

    While the original 40 man raids were alright.

    I can't support calling anything where the primary mode of leveling is "solo following yellow ! marks" a MMO. The simple fact that you can reach end game without ever communicating with another human being in a MULTIPLAYER game is the problem with today's MMOs.

    That is without (to use the Southpark reference) "staying in the forest killing boars" aka killing stuff MANY levels below yourself for TERRIBLE amounts of experience and taking MANY MANY times longer than actual group play.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  8. #8
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zarzak View Post
    While the original 40 man raids were alright.

    I can't support calling anything where the primary mode of leveling is "solo following yellow ! marks" a MMO. The simple fact that you can reach end game without ever communicating with another human being in a MULTIPLAYER game is the problem with today's MMOs.

    That is without (to use the Southpark reference) "staying in the forest killing boars" aka killing stuff MANY levels below yourself for TERRIBLE amounts of experience and taking MANY MANY times longer than actual group play.
    While it was easier than previous MMOs, it has no comparison to what exists now. The world was much more open back then. Players would be constantly exploring, fighting, questing, and just traveling through Azeroth. Leveling took time (though not as much as FFXI), giving players ample time to learn their class as skills came in. Elite mobs and even other players brought danger to the world (for anyone who remembers those damn sneak T-Rexes in Un'goro). Later on though, flying mounts let players skip most battles, leveling has been so nerfed you can buy max level characters, and everything became instant teleport like FFXIV is (which is probably where they got the idea from).

    While you technically could level to 60 without talking to anyone, you'd have a very difficult time completing elite quests which required a party of at least 2-3 people, and you'd miss out on dungeon gear and quests. There was no LFR or LFG system, so player interaction was a must. Also it was all on your own server, so people knew each other to an extent. If you were a ninja looter, your name would be black marked, spread on the realm forum.
    (0)
    Last edited by Magis; 09-10-2014 at 04:21 AM.

  9. #9
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Tim Buckley did a great writeup about Wildstar which kind of illustrates the shift in player mentality. I will link to it here. I get that lots of people are crying out for hardcore content (not exactly the point of the OP but it ties together) but one thing this game is doing is taking the MMO genre outside of the traditional space of PC only. It's appealing to a whole other demographic.

    People like my son who is 9yo. He is fully capable of playing and keeping up with me (he's level 50 now and we have been starting on end game content and getting his ilevel up) but only with the controller. The mouse and keyboard layout is a little overwhelming for him right now. He is no hardcore pro and his rotation could use some work but he's DPS and he does well enough. My wife is another one who is slowly learning to play. For the most part all she plays are games like Candy Crush, Bejeweled or once in a while Skylanders. Just like my son, she could never use the mouse and keyboard setup but can figure out the controller a little easier. As it is, the game is a little intimidating for her at times but it eases you in at a pace that seems to work well for her.

    It seems that most people (posting on the forums) expect everyone who plays to be on the same level if skill that they are and if you arent on that level of skill, you shouldnt be playing. What a crummy way to look at it. I like the way that SE is handling this game, its something that is possible for people with little to no experience in MMO's or even games in general can pick up and give it a try. Who knows, people like my Wife and Son may become the next wave of hardcore MMO enthusiasts all because this one particular game was user-friendly enough to allow them that taste that got them hooked.

    TL;DR
    If your issue is the part you highlighted in bold because it "dumbs down the game" just remember that you are not the only type of player SE is targeting. There are other games coming out that may end up satisfying your needs if this game isnt cutting the mustard. This is but a single game in the Sea of MMO's Let it be it's own thing or at least offer ideas from within the parameters the devs are working within.
    (4)
    Last edited by MageBlack; 09-10-2014 at 12:53 AM.

  10. #10
    Player
    Valtiel13's Avatar
    Join Date
    Sep 2011
    Posts
    20
    Character
    Valtiel Serraph
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Making something accessible and making something with depth is not mutually exclusive. I feel like the OP completely misrepresents the quoted statement. Making something easy to understand does NOT mean the same thing as making something easy or simple or devoid of depth.

    I agree that this game isn't doing a great job at showing players the basics. Better quests for classes/jobs or something along the lines of WoW's proving grounds could be helpful.
    (1)

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