Was reading the last development message by Junichi Murata and i was inspired to make a suggestion thread to give ideas and stuff to improve maps in the 3.0.
What do you think is missing in the actual maps and what should be improved in the new ones?
My suggestion list:
- Areas should be a bit more wider, to improve the feeling of 'distance/far/solitude' from civilized centers and to alleviate (and make them a bit more challenging) contents like Hunts or new ones in 3.0 and beyond. And also to 'spread' more people around.
Agreed. Just for the love of the Twelve don't make me have to run that distance multiple times for little reason, cause then wide open area can suck it.
- Aetherythes should be much more sparse or in some areas totally absent.
You could add some areas without Aetherythes with a new system of exploration in which you have to procede with a party or in solo (maybe instanced to not create crowd?) to find paths, landmarks, secrets and stuff. While you procede you could use the famous Tent or Cabin to rest (there could be a 'fatigue' system) and regain 'good status' without being attacked by random mobs around. During night you could use torches and lanterns to see around and find stuff. And you could have the possibility to 'build' your own Aetherythe in specific places with gathering and crafting.
Less Aetheryte, yes. Everything else here...i don't see it actually working. If you could eventually just build your own Aetheryte, why not just have Aetherytes already there? for example.
- There should be more dungerous places in the maps to explore, with very hi-lv mobs around that you can kill but they are very HARD in solo.
Agreed to a point. Twelve forbid they stick something like story quest deep in No Mans Land that it would be very very difficult to get to solo. And while I am aware this opens my comments up to "This is an MMO", once the initial rush passes, new or returning guy now has to get through No Mans Land solo and they will either be dying a lot of giving up.
- Open dungeons (ala FF11) should be a must have during building new areas (caves, temples, ruins) and in which you can add also new 'soft' content like Collectibles stuff (ancient lore writings, artifacts, etc.) or random Treasure Chest appearing around. You could think about a sort of 'Archeology system' too *hint a new gathering class

* (with unique rewards of course, mounts, minions, gil, 'vintage' housing stuff).
Agreed
- Add much more 'life' around (jumping frogs, sneaky sneakes, more flying birdies around and in the trees -not only seagulls and eagles in the sky-, butterflies -that are disappeared from 1.0

- and so on) and maybe also random events like migration bird bevies in the skies, etc.
Works well in single player games, not sure how they work in MMOs where all that stuff has to be rendered. Appearing in 1.0, and then not appearing in 2.0 seems to support this.
- Add more natural random events (there are only rainbows now) like falling stars, tornados, etc.
Agreed, this game could use more weather.
- Make sky colors with 2-3 different random gradient 'configurations' during sunsets and dawns. So not to have the same sunset/dawn colors everytime.
Agreed