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  1. #61
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Eekiki View Post
    2. Challenging boss fights -- Remember the Deepvoid Slave (now known as Taulurd) and Batraal in 1.18? They are complete jokes today compared to back then. And it had nothing to do with animation lock or interface lag. Those fights were 100% well designed challenging mechanics.

    The heck are you talking about. Deepvoid Slave, tank in corner, don't stand behind him, DPS use BRD or Blm to avoid ghost spawns. Burn him down like the chump he was,
    Battraal was just kill adds avoid laser, tank as far away from healers as possible... Simple as you please (and if SCH had been around Battraal would have been even more of a cake walk). The only thing "hard" about DH after your first one or two clears was pumping out enough DPS to meet the extra chest Speed Run time.
    (1)
    Last edited by Pandastirfry; 09-10-2014 at 01:28 AM.

  2. #62
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Pandastirfry View Post
    The heck are you talking about. Deepvoid Slave, tank in corner, don't stand behind him, DPS use BRD or Blm to avoid ghost spawns. Burn him down like the chump he was,
    Battraal was just kill adds avoid laser, tank as far away from healers as possible... Simple as you please (and if SCH had been around Battraal would have been even more of a cake walk). The only thing "hard" about DH after your first one or two clears was pumping out enough DPS to meet the extra chest Speed Run time.
    Quote Originally Posted by Pandastirfry View Post
    The only thing "hard" about DH after your first one or two clears was pumping out enough DPS to meet the extra chest Speed Run time.
    Quote Originally Posted by Pandastirfry View Post
    The only thing "hard" about DH after your first one or two clears
    Quote Originally Posted by Pandastirfry View Post
    after your first one or two clears
    Imagine that...getting better at something by practicing it multiple times.
    Quote Originally Posted by Gilthas View Post
    That doesn't really help your argument though.

    Plenty of groups wipe on Turd and Batraal on their first runs because they don't know what to do.
    Haha, I'm not the only one that calls it Turd.

    Of course some people wipe on them (ha, wiped on Turd). But ask yourself this: How many people cleared Darkhold v1.18 on their very first run with zero wipes? How many times on average did people wipe to Deepvoid Slave before their first kill compared to Turd?

    I cleared Darkhold in ARR the first time with no wipes. I have never been in a group that has wiped to Taulurd or Batraal in 2.x. The most challenging part of today's Dzemael Darkhold is that cliff area after the first boss with the gigantoads that can knock you off if you're out of position and don't dodge or stun Labored Leap. When trash mobs are more of a challenge than the boss, something is wrong with the design.
    Quote Originally Posted by Judge_Xero View Post
    So yeah...run past everything. BRD/BLM on Cyclops, Monk on Mistress.
    Yeah, that's the other part some people seem to be forgetting about the "multi-class" experience of 1.23 (which is what I was hinting at when I was talking about it being like Brayflox HM speed runs). It was BRD or BLM onry and lolmnk loldrg no thanks, just like Mythflox.
    (4)
    Last edited by Eekiki; 09-10-2014 at 04:07 AM.

  3. #63
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Eekiki View Post
    Imagine that...getting better at something by practicing it multiple times.
    That doesn't really help your argument though.

    Plenty of groups wipe on Turd and Batraal on their first runs because they don't know what to do.
    (1)

  4. #64
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Funny thing about speed running dungeons in 1.23 was that it became a prerequisite to getting your relic. I can't remember exactly now, but I think you had to do
    Darkhold, AV and Cutters in sub 7 minutes to spawn the chest for Salts, Ore and something else.

    So yeah...run past everything. BRD/BLM on Cyclops, Monk on Mistress.
    (1)

  5. #65
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    It's hard enough to find players that can play ONE job effectively. Finding someone that could play 3-4 jobs effectively would be a near godsend.
    (0)

  6. #66
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gilthas View Post
    That doesn't really help your argument though.

    Plenty of groups wipe on Turd and Batraal on their first runs because they don't know what to do.
    ...Yeah it's hard to get out of indicators.
    (1)

  7. #67
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Tupsi View Post
    ...Yeah it's hard to get out of indicators.
    Harder than standing in the same spot for the whole fight, yes.
    (4)

  8. #68
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Eekiki View Post
    2. Challenging boss fights -- Remember the Deepvoid Slave (now known as Taulurd) and Batraal in 1.18? They are complete jokes today compared to back then. And it had nothing to do with animation lock or interface lag. Those fights were 100% well designed challenging mechanics.
    Hmm, they were already with 1.21 easy after CC and AV gave you better gear. Implementing of the job system also made them easy.
    (0)
    Last edited by Felis; 09-10-2014 at 05:39 AM.

  9. #69
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I played 1.0 and I thought the dungeon experience was not very good at all. I did all 3 dungeons, dark hold, arum vale and cutters cry.

    1.0 had forced you to do speed runs to get loot. Yoshi P already said they would never go back to this. Dark hold for example consisted of following a tank as he runs through a bunch of leashing mobs and having blms sleep stuff like frogs and the hippocerfs when you have to stand in circles to unlock doors. There were only a few mobs you had to kill to spawn extra chests. Other then that it was run run run train mobs don't fight stuff.

    AV on the other hand you still trained a lot of mobs but there were several more mobs required killing to get all the chests. Only DPS allowed where blms who could change to monk and 1 bard for ballad because you needed to have 2 whms keep aoe regen on the group because the zone had a constant poison gas that would drain HP. Anyway everyone had to go on blm and people changed to monk for the malabro boss because he was weak to fire and monk had fists of flames which did the most damage out of any dps. If you didn't have blm and monk leveled too bad you won't be getting a group for this dungeon as a dps.

    Anyway I didn't like the whole idea of running though as many mobs as you could and trying to be in such a huge hurry all the time. For those of you who didn't play 1.0 you should of seen the people rage when they failed a speed run and didn't get all the chests. The name calling over a failed speed run, and yelling was far worse then 2.0.
    (2)

  10. #70
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Felis View Post
    Hmm, they were already with 1.21 easy after CC and AV gave you better gear. Implementing of the job system also made them easy.
    What was that quote pirating ?
    (1)

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