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  1. #1
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Sapphic View Post
    Fixed it for you XD.
    both so true.

    I think the simple solution to this is not allowing total job swaps but just let us pull cross class skills from more classes. Some classes available cross class skills are woeful. If your going to let PLD pull from WHM, at least let cure work... put Piety/MND on PLD gear and not just lump it in with warrior gear... I digress, but I think I made my point
    (0)

  2. #2
    Player
    Genyi's Avatar
    Join Date
    Aug 2011
    Location
    Linsa Laminsa
    Posts
    54
    Character
    Lord Meow
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dyvid View Post
    I can see it now in Party Finder:
    XXX Run: Must have WHM, PLD, BRD, and BLM leveled, no exception! Will check and kick!!!
    Soooo what's the difference in what OP is suggesting then some in DF saying " must x-I level or the two strike rule when everyone's knows that people have lag issues off and on. This would be different. I'd say it would be to see it ARR, would be nice.
    (0)
    FFXI: From Spring of 2005- Fall of 2011, name: Batoesai, sever: Fenrir (yea-baby)
    FFXIV ver.1.0: From Open Beta- Til they kicked me out, name: Insidious Necromancer, server: Besaid/Balmung (4-Life)
    FFXIV ver.2.0: From Alpha- Til Present, name: Lord Meow, server: Balmung (loyalty goes a long way)
    FC name: The Soul Society (MaxLv), established: At the beginning of phase 4
    Quote: (If your not loyal to at least one good-great FC/LS.. then your condemning yourself to walk this great land.. alone.. I will pray that you would turn from such a path).

  3. #3
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    632
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    I'm legacy, but still only have 3 jobs at 50.. Too busy helping others run dungeons to level more jobs
    (2)

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    So, what I am hearing is that the OP wants to bring back one of the worst aspects of 1.xx into this game? Okay.
    (4)

  5. #5
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Genyi View Post
    Soooo what's the difference in what OP is suggesting then some in DF saying " must x-I level or the two strike rule when everyone's knows that people have lag issues off and on. This would be different. I'd say it would be to see it ARR, would be nice.
    Pears and apples.

    @Rogue Not sure if you know but any class lower level than your highest (<50) gets a 50% bonus exp from kills, add there full runs + pretty much a full level from low level roulette every day means that with your amount of time played you could have all battle classes level 50, for DoH all you need is leves, you can pay someone to craft you leve items, it wouldn't take more than a couple hours to hit 50 on any crafting class, DoL is somewhat similar in terms of speed as long as you have leve allowances. Leveling in this game is a joke.

    That said I completely disagree with OP.
    (0)

  6. #6
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    I would like to see this making a return too. Kinda missed how multi-jobs playing from old version.

    It's not actually really hard to pull this off back then. Just need to invest some time to get better gears. GC gears back then could provide fillers until you get Darklight stuff, as long as you met minimum stat required to pull this off. And it's actually fun too, you get to learn performing other jobs quickly too.

    I have to admit that current dungeon settings are too monotone, felt lacking of varieties. Plus the funny thing from old version is that you can also change to DoH class too, for repairing most of the time though, and this is also already addressed in current version with players can auto repair them as long as they have required level to do that.

    Kinda funny that some replies here felt like they were a bit reluctant, worried that these would create the old problems back.

    As I have said over and over again, XIV 1.0 are my 1st MMO experience, and I do find things happening in 1.0 are quite enjoyable. Would it be that players who happens to play alot of MMO before this one, are more comfortable with other (old) MMO rules in which some of them are forced into XIV-ARR rather than experience something that's outside their comfortable zone? And people who are new to MMO are more enjoying changes than old ones?
    (2)

  7. #7
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AttacKat View Post
    Interestingly enough, someone revived an old JP thread that talked about how meaningless current endgame is setup, when avoiding instance wipes is more important then having actual strat to defeat a boss.

    I believe this is the right time to request YoshiP to bring back the 1.23 relic style dungeon that we enjoyed so much.

    Instead of spearheading down the path where all the "static" groups wants from you is BiS with only one job, reintroduce the 1.23 style dungeon runs where we must be able to effectively perform multiple jobs to complete a multi-phase dungeon.
    Your first clue that this was stupid was reading when they say "more important to avoid instant wipes then have a strategy to defeat the boss." Read that a few times and think about it. Lol.
    (1)

  8. #8
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    So you're saying I MUST have more than one class leveled to play? Heck no. Don't force leveling multiple jobs to 50 on people.
    (1)

  9. #9
    Player
    LukeyP666's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    143
    Character
    Sabbah Sunblade
    World
    Odin
    Main Class
    Marauder Lv 60
    I have a friend in my FC who is probably one of the most dedicated players of this game I know, and he still only has Black Mage at 50, with the other classes only levelled to pick up his cross-class skills.

    It isn't a matter of time like some people have said, it's a matter of enjoyment and if he enjoys playing Black Mage and only Black Mage, why should he be forced into levelling other jobs just so that he can participate in content?

    While I admit that I would find this fun, as I have every battle class levelled to 50 except Archer/Bard, I just don't think this is in keeping with the accessible game that Yoshi-P wants ARR to be.
    (0)

  10. #10
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Hate to say it, and I know many of you likely will get PO with this remark, but it does seem that most of you are short sighted, and likely will not play ARR for a long period.

    Seriously, just how long are you going to play a single job for? Days, weeks, months? ARR has been out for over an year, and many of you are still having issues about leveling a 2nd job to 50?!? Yet, people reached lvl 50 in 2-3 days during the initial release weeks when we had to wait 4+ hrs just to log in. Gear? You can get ALL your DoW/M jobs to iL90 in <8 hrs of game play. IOW, moot issue. Yes, I understand some of you do not play a lot, but if that is true, then being able to do all of the end-game seriously shouldn't be your focus anyway, and SE will only nerf the contents as they move forwards with their patches anyway.

    Issues w 1.x speed run? That was the 1.x engine, and it is no longer an issue with 2.x; therefore, I don't see that being a problem unless SE wants to design a given dungeon as such.

    In a very simplified overview, ATM, other then the fact that each boss looks different, they all pretty much just requires your whole party to be in almost perfect sync, and it is the same 1T:1H:2DPS scheme for them all.

    Think people, do you really want SE to keep rolling out the same dodge/move/avoid/instant death content for years to come?
    (0)
    Last edited by AttacKat; 09-10-2014 at 12:27 AM.

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