Quote Originally Posted by FriendlyUncle View Post
I agree to a point, but there is no reason why they can't design a large scale raid that is difficult. WoW has done it with Naxx
A lot of the difficulty from early WoW raids amount to nothing more than simply numbers. When it came down to it, there weren't really a lot of mechanics. It was, Tank needs to have X amount of HP and X amount of mitigation. Healers need to be able to heal X amount. DPS needs to be able to do X amount of DPS. And any WoW mechanics were moot when you've got DeadlyBossMods practically playing the game for you anyway.

TLDR; Naxx wasn't hard.