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  1. #1
    Player
    Aricori's Avatar
    Join Date
    Oct 2013
    Posts
    31
    Character
    Akame Asaan
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    I would really like to see a gate system. Have lockouts for new content for the first month or so, then open up as the patch goes on. So those who clear content will have that exclusivity for a bit, but then be able to help out those who are struggling with the content. It doesn't need to be six months or so between patches before we can play with our FC mates. Heck, I am still helping some guildies get through EX primals and T5. It would be nice to be able to help them while the content is current, but some exclusivity was had by having a gated system.
    (1)

  2. #2
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    admittedly, I haven't tried T6 yet, but regarding 5, I didn't like the slew of insta-kill mechanics, I'm fine with one or two but I felt that the number Twintania threw out was completely absurd (Fireball if taking it solo, twisters, her attack when you need to be in neuro-links, and then the purple fire around the edge, imo was just a few too many, Even just getting rid of that purple fire would make it a lot more manageable imo, I don't understand why game devs believe that "a difficult trial" is tantamount to "instant death".
    (4)

  3. #3
    Player
    Chocolate_Rain's Avatar
    Join Date
    May 2014
    Posts
    56
    Character
    Chocolate Dynamite
    World
    Lamia
    Main Class
    Conjurer Lv 60
    I'm not happy with the current raid structure in this game. Horizontal progression won't fix it(It'll make it worse, imo). Removing weekly lockouts won't fix it(Hey guys! Now we're gonna raid EVERY DAY!!).

    You know what will fix it? Bigger, more immersive raids. 12-16 boss raids, lots of trash thrown in to make it feel like we're, ya'know, raiding a place. The first couple of boss fights able to be downed by most people, getting progressively harder until you get to a final battle that feels like you should rip your shirt off and beat on your chest for a half hour after you beat it. And make it one instance, not all these turns. That'd be a start, at least for me.
    (4)

  4. #4
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Just remove the RNG loot drops BS and exchange it with WoW's past tokens/emblems or current points
    (3)

  5. #5
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Empressia View Post
    Just remove the RNG loot drops BS and exchange it with WoW's past tokens/emblems or current points
    This doesnt make much sense, Ive raided in wow for a while, and wows loot is still subjected to RNG, and still has a lockout, also, the tokens are tier gear, and though they are the best items, those items actually had more competition between players, I dont have issues with that, but this playerbase is the worst at it.
    (0)

  6. #6
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by raelgun View Post
    This doesnt make much sense, Ive raided in wow for a while, and wows loot is still subjected to RNG, and still has a lockout, also, the tokens are tier gear, and though they are the best items, those items actually had more competition between players, I dont have issues with that, but this playerbase is the worst at it.
    Yeah hoping for your token to drop with 24 other people and rolling with 3 other classes to get it was a nightmare.
    (1)

  7. #7
    Player
    dannycookies's Avatar
    Join Date
    Feb 2014
    Posts
    69
    Character
    Sir Blobra
    World
    Balmung
    Main Class
    Culinarian Lv 90
    Rolling against 7 other people > gear dropping week after week that no one can even use.
    (2)

  8. #8
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Can't fix what ain't broken.
    (0)

  9. #9
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Just make it so everyone gets their own drops upon boss kills. That way everyone gets something per lockout even if it's something they don't want. Everyone wins! *Cough*
    (0)

  10. #10
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    They should have just made it like Syrcus Tower, where you only get one piece of Loot a week and you can run it endlessly. That means you could help people who actually need the help. Furthermore, it's not as drastic as the HM craze was a year ago where people were selling runs. Mechanics in SCoB are so important that one person screwing them up equates to losing, not to mention most players haven't beaten T5. And you RARELY see T5 sells (or at least I haven't).

    In any case, I haven't reached SCoB, so I'll reserve judgement for when I hit it. The problem I see is that Raids are simply few and one of them is 100% pointless now (poor Labyrinth) because gear is becoming more and more obsolete every patch. If you do your dailies and participate in hunts, you can gear out whatever Job you want at i90 before even hitting 50 with myth/ASeals. They missed a huge opportunity with Labyrinth and they should have made the armor pieces i95 so that there's a remote reason to keep playing it aside from just fun. I know this view is based off of hindsight, but it makes me wonder how much foresight SE is putting into their Gear leveling philosophies. They knew Myth was going to become abundant, so why did they think making i80 gear would be a good thing in the long run? Glamour? It doesn't even look that interesting compared to other stuff (I know it's an opinion, but I know a lot that share it) and the gears' obsoleting sucks some of the thrill out of Labyrinth.

    This issues stretches into Ramuh Ex (and to a lesser extent, LeviEx) as well because there is simply no reason to play it when better gear is far more accessible and easier to obtain. Weathered gear makes Ramuh gear obsolete, plain and simple. I think Ramuh weapons are totally awesome for Glamouring, but you have a stupid percentage of actually having one show up. That also implies you can beat Ramuh Ex multiple times, which can be far more difficult without a Static. The rings aren't even that great compared to Weathered rings, not even mentioning how pointless they are when you upgrade the Weathered rings with now more accessible Oils. If SE would have made the decision to make Ramuh gear i105 to bridge the gap between Weathered and Unweathered, then maybe more people would attempt Ramuh Ex because you need something to do while farming Bloody Marks Logs, right?

    Square Enix needs to fix their gear progression. It's not looking too bad now because i90 gear is so available and decent, ST gear is good and everything else can be filled with Allagan/Weathered gear at least. However, they need to make sure the new Raids do not lose purpose/practicality because the gear is crud or even too good to the point where old Raid gear is obsolete. All that's required to prevent that is to up the iLvl requirement for the new Raids to the point where the players already have BiS/near-BiS gear. Also, imposing the same restrictions/liberties that ST enjoys is also a GOOD THING.
    (4)
    Last edited by Jasiwel; 09-02-2014 at 02:20 AM.

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