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  1. #141
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Imo, the whole game has some really breaking design problems.

    1. Party sizes are to small, it should be 6, 12, and 18, not 4, 8, 24. 4 8 and 24 doesn't scale appropriately.

    With 6 you would have 1 tank, 1 healer, 1 support healer, and 3 dedicated dps. Then going into a raid like BCB you would have 12, and end up with 2 tanks, 2 healers, 2 support/dps/healer and 6 dps.

    That scales up proportionately making balance between 6 man content, 12 man content, and 18 man content (E.G.) Crystal Tower etc easier to balance.

    It also solves a problem we haven't encountered yet, new classes. When new classes come out, The current classes will get left out of content because there just isn't enough room in parties to make all the classes relevant.

    E.g. if there are 8 classes, and 8 man raid party, it's physicall imposisble to take one of each classs when a new class comes out, someones getting sat. Because new classes will be FOTM and everyone will mad dash to roll them. What is OP will get taken to raids and what's UP will get the shaft.

    Secondly, the way lockouts work (making it impossible for us to run content on other jobs we have leveled without leveling a second character), you end up with this pattern.

    Subscribes -> Get's Max Level -> Clears All Content -> Unsubscribes.

    New Content Comes out,

    ReSubscribes for 1 month and clears all content in that month

    Unsubscribes for 3+ months till new content comes out

    Subscrive for 1 month and clear all content

    Rense and repeat.

    E.g. square is loosing sub months, tons of them.
    (4)
    Last edited by Ryios; 09-04-2014 at 02:33 AM.

  2. #142
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GalkaBikini View Post
    A lot of the difficulty from early WoW raids amount to nothing more than simply numbers. When it came down to it, there weren't really a lot of mechanics. It was, Tank needs to have X amount of HP and X amount of mitigation. Healers need to be able to heal X amount. DPS needs to be able to do X amount of DPS. And any WoW mechanics were moot when you've got DeadlyBossMods practically playing the game for you anyway.

    TLDR; Naxx wasn't hard.

    Didn't DBM launch in BC? I'm pretty sure DBM debuted in 2008. Well beyond Naxx.
    (0)

  3. #143
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GalkaBikini View Post
    Didn't know I and the other hundreds of thousands were playing a ruined game.
    He didn't say it was ruined. Ruining is the path towards ruined.
    (1)

  4. #144
    Player
    Noll's Avatar
    Join Date
    Dec 2013
    Posts
    92
    Character
    Noll Aestel
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    You know what? I like the raid structure of this game.

    It lets me play moderately, keep a closegroup of friends ingame (the raidparty after hours and hours of t7, t8, t9 trials gets close and funny), and I can clear all the content in few hours after we get used to it, letting me live a normal/busy life withouth feeling left out, in fact, my gears/drops are all endgames even tho' I log no more than 4-5 hours per week.

    SQUEX did a good job imho, because it's respectful of the gamer's playtime, while keeping such content hard to achieve for everyone, but not time consuming.
    (1)

  5. #145
    Player
    Autumnfire's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Ajisai Zabosai
    World
    Ultros
    Main Class
    Ninja Lv 70
    It has probably already been stated, but i didn't read all twelve pages.
    But the biggest challenge I am seeing is just getting into the content in the first place. Weekly lockouts are one thing… but they are locking some people out entirely. People with a static can't help their friends who don't have a full static. And PUG groups are almost impossible to get anything done with. That's if you can even FIND 8 of the right players at the same time who aren't in groups who can do the content.

    People don't have just an exact 7 friends to do things with all the time. There NEEDS to be a better way to rotate people into this content.
    (0)

  6. #146
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Quote Originally Posted by FriendlyUncle View Post
    Didn't DBM launch in BC? I'm pretty sure DBM debuted in 2008. Well beyond Naxx.
    They relaunched Naxx in Wrath of the lich king, which was after DBM came out.
    (0)

  7. #147
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Guys, lol. DeadlyBossMods was a compilation of Mods made specifically for each raid. It started all the way back with Onyxia.
    (0)

  8. #148
    Player
    JTribal's Avatar
    Join Date
    Apr 2014
    Posts
    364
    Character
    Josh Tribal
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I really think the devs need to read through this thread and take some suggestions, since it seems like almost everyone agrees changes need to happen.

    I would share my experience last night in detail, but I am so tired from having to deal with pugs, wiping in t6 all night, in addition to everyone having the crappiest lag (fix this too while you're at it please), that I feel brain dead. Meanwhile, I knew two or three people that I have full confidence in that could have replaced the pugs and would have allowed my group to one shot it, aside from issues that still would have came up from lag. But they already had their clear.
    (4)

  9. #149
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GalkaBikini View Post
    Guys, lol. DeadlyBossMods was a compilation of Mods made specifically for each raid. It started all the way back with Onyxia.
    Earliest release I've found was for Nov 21st 2008. So unless there was an earlier release that I never remember having, it only has Ony/Naxx vanilla as additions after that content.
    (0)

  10. #150
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Quote Originally Posted by FriendlyUncle View Post
    Earliest release I've found was for Nov 21st 2008. So unless there was an earlier release that I never remember having, it only has Ony/Naxx vanilla as additions after that content.
    Read what I said. DBM was a compilation. That is how it started, and continued after that as simply DBM. There was another compilation of Mods before DBM as well, I don't remember the name though. The entire point of this is that these types of mods were around since WoW was in Beta. I honestly don't know what you're trying to argue, lol.
    (0)

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