Results -9 to 0 of 229

Threaded View

  1. #11
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Prototype909 View Post
    The more players you involve in an instance the lower the difficulty SE is going to implement. This is why CT is the casual raid, more people = less difficult mechanics. They don't trust or expect more than 8 players to be able to work together cohesively enough to design an interesting raid around. Just the sad truth.
    I agree to a point, but there is no reason why they can't design a large scale raid that is difficult. WoW has done it with Naxx, yeah only the super hard core got to see it but they need something they can strive towards and work at as well. Give them some challenging content they can bring a significant portion of their team to that will occupy them after clearing the short quick raids like BCoB. The pubbies can work through it later when it is more accessible to them either through filling spots with another FC group, PF, or Echo.

    The amount of challenging content in the game is very slim at the moment. Even as a casual I find very little to be challenging outside a few encounters. I might only have time for a few dungeons a night or a bit of a raid on the weekend but I would like to have some challenging gameplay in those so it at least keeps me awake.

    And we certainly need more content that is challenging and rewarding for FCs to try and tackle as a group. Hopefully SE wakes up, I find the game somewhat fun but as someone who doesn't have a static or a lot of time the content is mostly all zerg aside from a few bits and pieces.
    (1)
    Last edited by FriendlyUncle; 09-04-2014 at 01:54 AM.