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  1. #1
    Player
    Lovescake's Avatar
    Join Date
    Aug 2013
    Location
    Odin
    Posts
    475
    Character
    Loves Cake
    World
    Odin
    Main Class
    Ninja Lv 70
    SE Should have made coil unlimited entry for any turn.

    however had a weekly loot lockout for each turn like in ST. (with tweaks obviously for dual drops a.k.a 1 accessory 1 main gear loot roll.)

    solves every single problem people have in my honest opinion :|
    (2)

  2. #2
    Player
    Chauvanistic's Avatar
    Join Date
    Jul 2014
    Posts
    25
    Character
    Howard Moon
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lovescake View Post
    SE Should have made coil unlimited entry for any turn.

    however had a weekly loot lockout for each turn like in ST. (with tweaks obviously for dual drops a.k.a 1 accessory 1 main gear loot roll.)

    solves every single problem people have in my honest opinion :|
    Me and my friend were discussing this and we came to exact same conclusion.


    The massive loot tables with only one run per week make it very, VERY luck based in terms of gear progression, which is silly. Let people get two chances of loot per turn, and let them run it as much as they want. Problem solved. People progress to quickly? Who cares? At least this way we're not stuck with the "Cleared coil, NOW WHAT DO WE DO" syndrome that is preventing this from being an amazing game.
    (2)

  3. #3
    Player
    Boon_Pendragon's Avatar
    Join Date
    May 2014
    Posts
    28
    Character
    Boon Pendragon
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chauvanistic View Post
    Me and my friend were discussing this and we came to exact same conclusion.


    The massive loot tables with only one run per week make it very, VERY luck based in terms of gear progression, which is silly. Let people get two chances of loot per turn, and let them run it as much as they want. Problem solved. People progress to quickly? Who cares? At least this way we're not stuck with the "Cleared coil, NOW WHAT DO WE DO" syndrome that is preventing this from being an amazing game.
    Agree with this.

    Perhaps what they could do about "people progressing too quickly" is introduce an end game dungeon that is tuned to players with the maximum iLevel and BiS gear. And I mean a proper end game dungeon... not a Savage version of an existing dungeon. It would be extremely hard to clear, the kind of dungeon that even with the best gear in the game you'd only eke out a victory. The rewards could be vanity items like a special title, mount, vanity gear of final fantasy characters (e.g. Aeris/Cloud), furniture etc, basically anything except a gear upgrade. The goal after all is to give players who've reached BiS something to challenge, not lock BiS gear behind extreme content. The rewards could be a mix of guaranteed loot for everyone who cleared it (e.g. titles), and loot that the party can roll for.

    They could introduce more of such dungeons over several patches. When they do decide to raise the BiS iLevel, they should raise the "level" of these end game dungeons such that the difficulty is maintained.

    This way, over time, there will be a good spread of end game content for players to work towards BiS to attempt.
    (0)

  4. #4
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lovescake View Post
    SE Should have made coil unlimited entry for any turn.

    however had a weekly loot lockout for each turn like in ST. (with tweaks obviously for dual drops a.k.a 1 accessory 1 main gear loot roll.)

    solves every single problem people have in my honest opinion :|
    ^ What this guy said.

    The difficulty of coil isn't problematic. They're all doable if you put in the time to learn and learn from your mistakes. In terms of gear, however, the whole lotto RNG mechanism in place is pretty ridiculous. I have some friends on my list who have only gotten 3 drops since SCOB was released. Others already have their primary class geared and are working on their second or third class now.

    I feel really bad for the players who get screwed over by weekly lotto RNG.

    I would prefer to have a weekly loot system per turn. That would give more incentive to re-run the turns to help out your friends, FC, or LS mates with the fight. It would also reduce the community divide the current end-game coil system creates in every server.
    (1)

  5. #5
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Gucci_Charms View Post
    That would give more incentive to re-run the turns to help out your friends, FC, or LS mates with the fight.
    This actually my ticket to hit 100m gil!

    Let's doooooooooooo it
    (0)