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  1. #11
    Player
    FriendlyUncle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    123
    Character
    Geneis Arcais
    World
    Moogle
    Main Class
    Marauder Lv 60
    We need larger group sizes for raids and more of them. The thing with WoW content early on was that raiding took time to progress through. I'm not sure how it is right now but I imagine there are groups that smash through T6-9 in a single sitting and that is it. They are done that week. WoW early on yeah they didn't have anything til MC but just before their first expansion you have MC, BWL, ZG, and Naxx for the masochists. Throw into the mix the idea of varied group sizes and its a good deal. We need 24, 16, and 8 man raiding content and a variety of it. This gives content for small and large FCs to tackle and they can add in normal and savage difficulties.

    The lack of more raid content is really rough on the raiders, I don't even get into it much on XIV but it seems like a lot of the raider types are being left twiddling their thumbs after coil because there is nothing to jump into afterwards. Start off the next expansion with a new 8 man, normal and savage and a 16 man. First big content patch, add in a Savage for the 16 man, the beginnings of a 24 man raid.

    At least then once people finish off one raid and are locked out for the week there is some other raid they can go and start working at instead of just logging off til next week.

    For as much as people hate on WoW (I do this now as well post-BC) in its hay-day it had a good bit of content to keep both casuals and hardcore raiders busy with stuff. BiS shouldn't always be from just one raid either. Your BiS neck might come from Raid#1 but your boots you have to trudge through Raid#2 to get.
    (2)
    Last edited by FriendlyUncle; 09-04-2014 at 12:04 AM.