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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    The current difficulty in coil is over tuned for their desired player base. I was looking back at fights from Wrath of the Lich King and these are more on par with heroic end game raids than the normal mode ones. Speaking of which, their raiding scheme is lagging behind the aforementioned WoW expansion and that was like six years ago. The whole echo buff thing feels like a cheap bandaid compared to just having different difficulties for the raids.. Can't beat it on heroic? Beat it on normal and you can still unlock the next binding coil. Beat all of normal mode? Try heroic to get better rewards and easter eggs.

    And yes, I'm posting in this thread a lot. I have a bunch of different thoughts on the end game and they don't all come to me at once.
    (5)
    Last edited by Fendred; 09-01-2014 at 11:20 AM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Fendred View Post
    The current difficulty in coil is over tuned for their desired player base. I was looking back at fights from Wrath of the Lich King and these are more on par with heroic end game raids than the normal mode ones.
    Indeed, without the stepping stones (normal mode) needed to be truly ready for that difficulty level. Mind you, if there had been a story-mode/"normal" Coil that didn't have rewards or dropped ilvl80 gear I would have been happy doing that and left Heroic mode Coil to those that care about their e-peen over everything else.

    The bonus is that they've really messed up the nomenclature of content and now have to make up words that mean "difficult". Really, having stuff called Story/Normal and Hard Mode/Heroic wouldn't have killed anyone. Concepts like Savage Coil are novel but having battle-specific achievements/easter eggs would have had the same effect. Then again, I feel the same way about how primal fights were handled.
    Speaking of which, their raiding scheme is lagging behind the aforementioned WoW expansion and that was like six years ago. The whole echo buff thing feels like a cheap bandaid compared to just having different difficulties for the raids.
    The echo buff was more to nerf content without actually nerfing content (which is what Blizzard tends to do after a certain amount of time passes) rather than to simulate different raid difficulty levels.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)