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  1. #1
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by cryptic_angel View Post
    Fixed that for you to reflect current end game.
    So how many high allagan weapons do you have? You seem to think its very easy, even savage, which like 2 groups worldwide have cleared all of. Are you going to put up or use the "groups hold me back" excuse that convinces no one.

    Quote Originally Posted by Gardes View Post
    Already untrue. The best weapons in the game right now come only from coil now and that is the only choice. One choice. One choice out of three top weapons. Yet people settle for soldiery weapon or novus
    It could be that most players in this game aren't great at difficult encounters and cannot do raid content before significantly overgearing it with nerfs. Or they only want gear on terms they're comfortable with like doing long grinds that only challenge their free time, something they have a suspiciously large amount of. It doesn't help that SE pigeonholes all challenge into a single raid and makes everything else a total face roll, being tolerant to a fault of their playerbase's aversion to learning their job.
    (3)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SarcasmMisser View Post
    So how many high allagan weapons do you have? You seem to think its very easy, even savage, which like 2 groups worldwide have cleared all of
    Very few even attempt it due to its shared lockout - Why do essentially experimental content for the same rewards when you can faceroll the easy versions you've been farming for a long time now? So it's hard to really use Savage Coil until they split the lockout when more groups will more than likely be willing to attempt it. It's like back in 1.x, few completed Relics but the reward was worth it because relics used to actually be...worth something:



    This was far more interesting itemization and was actually worth the time it took to do it - Since this game they're only going with Stat+x/second stat+x style itemization..there's really no room for anything special or true 'options", since the options we get usually replaces a stat with something you don't want.
    (5)

  3. #3
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tupsi View Post
    Very few even attempt it due to its shared lockout - Why do essentially experimental content for the same rewards when you can faceroll the easy versions you've been farming for a long time now? So it's hard to really use Savage Coil until they split the lockout when more groups will more than likely be willing to attempt it. It's like back in 1.x, few completed Relics but the reward was worth it because relics used to actually be...worth something:



    This was far more interesting itemization and was actually worth the time it took to do it - Since this game they're only going with Stat+x/second stat+x style itemization..there's really no room for anything special or true 'options", since the options we get usually replaces a stat with something you don't want.
    I want this back as well. Just like in FFXI (every weapon had a unique ability or stat buff to them. Some where even hidden effect that you had to discover). If they can mix this with their vertical progression I would be a happy camper.

    Quote Originally Posted by Gralna View Post
    I liked the horizontal progression DAoC had, they never raised max lvl thus allowing max lvl gear to be relevant for years to come.

    To get around the whole BiS nonsense they did a combination of stat caps, and putting so many stats that affected your characters performance it was nearly impossible to cap them all(each class had roughly 15 stats including elemental/physical resists that affected them) And after a few expansions there was so much gear that could fit together to give you stats you wanted that a few people just created calculators to assist with gear builds, instead of relying on BiS since there was no true BiS. Also crafted gear while not as good as most end game drops, was still relevant to most builds.
    Gotta wait till level 99.. as Im sure this game is going to have that as a lvl cap. it will come though, we just gotta wait for it.
    Yoshi has a 10+ year life span for this game planned out(As he mentioned in an interview). So.. "look forward to it"
    (1)
    Last edited by Rustyhagun; 09-04-2014 at 03:44 PM.
    "You cannot simultaneously prevent and prepare for war."