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  1. #1
    Player
    morlin's Avatar
    Join Date
    Sep 2014
    Posts
    3
    Character
    Morlin Brutus
    World
    Moogle
    Main Class
    Pugilist Lv 50

    Is this the road they will continue to take with items?

    I remember spending a decent amount of time on getting ilvl 80 gear back in january. Just recently decided to start playing again and noticed there is a full set of ilvl 90 gear easily obtainable through a couple of hours of hunting. WTF?

    If there was one thing i heavily disliked with WoW was the gear reset every time they release an expansion, and now ffxiv is picking up on it too.

    Personally i enjoy gearing my character with the endgame gear because it feels accomplished. Atleast in games like FFXI where it actually meant something.

    I'd just like to know whether or not i should care anymore if i can just wait for the next patch and get previous seasons endgame gear in an hour. Too boring
    (37)

  2. #2
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Well that's been the trend for the past year, so I'd expect it to continue.
    (2)

  3. #3
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Welcome to a vertical progression MMO. Don't get attached to anything.
    (23)

    XI: Zeroblade, Titan Server

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by SeraviEdalborez View Post
    Welcome to a vertical progression MMO. Don't get attached to anything.
    Unless you think it looks pretty. In which case, invest in prisms.
    (13)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SeraviEdalborez View Post
    Welcome to a vertical progression MMO. Don't get attached to anything.
    Without special attributes (chance to attack X more times) and without much stat variation (just make sure you have enough accuracy for X content, or all damage for Y) the only thing left unique to gear is looks. For that, I suppose glamour system has you covered.

    I'd like to see mechanically unique qualities/more of them, but right now I don't think there is much to miss moving from gear to gear since the only thing you lose you can regain through glamour XD.
    (10)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SeraviEdalborez View Post
    Welcome to a vertical progression MMO. Don't get attached to anything.
    ^ This is the "standard", it's very very unlikely to change now.
    (0)

  7. #7
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Just wait till expansion. It's gonna get worse. Experienced players will either trounce lvl 51-60 (if the new lvl cap is 60) mobs because they are over gearing the monsters by so much it's not even funny or they start handing out i110-130+ gear to new players as they level up through quests from 1 to 60 and you'll have new players reach lvl 60 and have i130 but barely know what they're doing.
    (13)

  8. #8
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Gardes View Post
    Just wait till expansion. It's gonna get worse. Experienced players will either trounce lvl 51-60 (if the new lvl cap is 60) mobs because they are over gearing the monsters by so much it's not even funny or they start handing out i110-130+ gear to new players as they level up through quests from 1 to 60 and you'll have new players reach lvl 60 and have i130 but barely know what they're doing.
    ^ This.

    I really don't understand where Square Enix is going with that in mind.

    I am expecting a lot from the Expansion, I hope it won't be as easy as it is right now. Luckily Ninja will sustain me a bit..

    There is a limit to how much to cater to new players and thinking it's their first MMO.

    First timers can research on this forum and even google for info about the game and gear and skill etc.. and if SE keep thing separated, they will get 2.x content, so they will be fine Yoshi. Trust me ^^

    No point of making maps lvl 51-60 if we'll still obliterate them and not having a sense of danger from them.

    Sigh.. Come on Devs, its a great game, now it's time to bring the polish and make it shine!
    (5)

  9. #9
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    There really isn't much of a gearing path in this game sadly. And I do agree with y'all on the iLv of the current gear. It's almost too easy when slicing through mobs now.
    (3)

  10. #10
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Yeah I kind of miss games where you would spend a while earning a really great piece of gear that remained relevant for a long time. Right now, you can get some pretty great gear quite easily, and the best gear in the game doesn't seem too huge of an upgrade over it so it's not a huge deal if you don't get it. It wouldn't matter anyway, as the next update will instantly render it obsolete. Someone seriously needs to think about stopping the ilvl increases and instead focus on other aspects of player/gear progression.
    (24)

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