The point of some horizontal progression is keeping older content relevant longer, not making player use the same gear for years. Gear issue can be easily fixed with allowing those old items upgrade into something else, allowing the unique stats on those 'old' gears to be transferrable, etc. Players playing for a long time who already has the base items can essentially just keep going and might come back to older content because the drops can be used to start another item progression for another slot/class (note: i do not advocate atma/animus/novus level of grind/rng progression) while new players wont get to miss out on older content that SE put hardwork into simply because it's not 'hot' anymore and nobody else does them. Right now has a hotfix for this by enticing older players to come back to older content that new players have to finish by offering them a currency that has no cap anymore but has devalued by shoving that currency into any content they come up with and putting exorbitant prices on it (animus books, novus alexandrites, mats for flashy glamours).
An example is coil1. By expansion, there will be new players who will never see turn 1-4 and clear t5 once and have no choice but to move on to the latest gear progression. Might happen to coil2 too, by expansion. Having more content be available for new players is better than cutting out content due to obsoleteness without the new player's choice, I think. You dont even have to force them do all those content if they really want to 'catch up' asap when there's the latest tome gears.
It's exactly because everybody knows that SE is killing themselves over trying to push fast food style content at turbo speed that I and others want SE to think a bit longer and try to build a wider base for gear progression and grow up slowly (but surely) instead of stacking jenga as fast as possible and see how high they can go. Doesn't have to pure horizontal or pure vertical.



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but go ahead I enjoy some late night chuckles.


