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  1. #111
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I'm starting to think the problem with the raiding is due to a demographic difference. We got people here who are in statics and are having trouble with the lockout system, and then there are people that are having trouble even starting up coil Turn 6-9 because of the fact they are joining in late or are having to deal with mercenary like behavior in the party finder. No matter what SE does, there's only so many people in the game interested in doing this content and without facilitating some way to get people at different points in the learning to work together this is going to just keep getting worse.
    (6)

  2. #112
    Player
    GalkaBikini's Avatar
    Join Date
    Apr 2012
    Posts
    267
    Character
    Promyvion Vahzl
    World
    Excalibur
    Main Class
    Alchemist Lv 64
    Can't fix what ain't broken.
    (0)

  3. #113
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Empressia View Post
    Just remove the RNG loot drops BS and exchange it with WoW's past tokens/emblems or current points
    This doesnt make much sense, Ive raided in wow for a while, and wows loot is still subjected to RNG, and still has a lockout, also, the tokens are tier gear, and though they are the best items, those items actually had more competition between players, I dont have issues with that, but this playerbase is the worst at it.
    (0)

  4. #114
    Player
    Reokudo's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    427
    Character
    Ryu Gier
    World
    Balmung
    Main Class
    Lancer Lv 50
    Just make it so everyone gets their own drops upon boss kills. That way everyone gets something per lockout even if it's something they don't want. Everyone wins! *Cough*
    (0)

  5. #115
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by raelgun View Post
    This doesnt make much sense, Ive raided in wow for a while, and wows loot is still subjected to RNG, and still has a lockout, also, the tokens are tier gear, and though they are the best items, those items actually had more competition between players, I dont have issues with that, but this playerbase is the worst at it.
    Yeah hoping for your token to drop with 24 other people and rolling with 3 other classes to get it was a nightmare.
    (1)

  6. #116
    Player
    dannycookies's Avatar
    Join Date
    Feb 2014
    Posts
    69
    Character
    Sir Blobra
    World
    Balmung
    Main Class
    Culinarian Lv 90
    Rolling against 7 other people > gear dropping week after week that no one can even use.
    (2)

  7. #117
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    They should have just made it like Syrcus Tower, where you only get one piece of Loot a week and you can run it endlessly. That means you could help people who actually need the help. Furthermore, it's not as drastic as the HM craze was a year ago where people were selling runs. Mechanics in SCoB are so important that one person screwing them up equates to losing, not to mention most players haven't beaten T5. And you RARELY see T5 sells (or at least I haven't).

    In any case, I haven't reached SCoB, so I'll reserve judgement for when I hit it. The problem I see is that Raids are simply few and one of them is 100% pointless now (poor Labyrinth) because gear is becoming more and more obsolete every patch. If you do your dailies and participate in hunts, you can gear out whatever Job you want at i90 before even hitting 50 with myth/ASeals. They missed a huge opportunity with Labyrinth and they should have made the armor pieces i95 so that there's a remote reason to keep playing it aside from just fun. I know this view is based off of hindsight, but it makes me wonder how much foresight SE is putting into their Gear leveling philosophies. They knew Myth was going to become abundant, so why did they think making i80 gear would be a good thing in the long run? Glamour? It doesn't even look that interesting compared to other stuff (I know it's an opinion, but I know a lot that share it) and the gears' obsoleting sucks some of the thrill out of Labyrinth.

    This issues stretches into Ramuh Ex (and to a lesser extent, LeviEx) as well because there is simply no reason to play it when better gear is far more accessible and easier to obtain. Weathered gear makes Ramuh gear obsolete, plain and simple. I think Ramuh weapons are totally awesome for Glamouring, but you have a stupid percentage of actually having one show up. That also implies you can beat Ramuh Ex multiple times, which can be far more difficult without a Static. The rings aren't even that great compared to Weathered rings, not even mentioning how pointless they are when you upgrade the Weathered rings with now more accessible Oils. If SE would have made the decision to make Ramuh gear i105 to bridge the gap between Weathered and Unweathered, then maybe more people would attempt Ramuh Ex because you need something to do while farming Bloody Marks Logs, right?

    Square Enix needs to fix their gear progression. It's not looking too bad now because i90 gear is so available and decent, ST gear is good and everything else can be filled with Allagan/Weathered gear at least. However, they need to make sure the new Raids do not lose purpose/practicality because the gear is crud or even too good to the point where old Raid gear is obsolete. All that's required to prevent that is to up the iLvl requirement for the new Raids to the point where the players already have BiS/near-BiS gear. Also, imposing the same restrictions/liberties that ST enjoys is also a GOOD THING.
    (4)
    Last edited by Jasiwel; 09-02-2014 at 02:20 AM.

  8. #118
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by dannycookies View Post
    I think our loot order was PLD, SMN, SMN, WHM, SMN, SMN, SMN. Being a scholar without my book, my heart breaks every time.

    We've started to resort to superstition by dancing around the arena and shooting off fireworks before we open the chest. STILL SMN BOOKS.
    Crook #6 keke. Going to have to tell our monk to make his own Bags out of all the Crooks.
    (0)

  9. #119
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ispano View Post
    Crook #6 keke. Going to have to tell our monk to make his own Bags out of all the Crooks.
    The WHM Crooks. :l We've had 5 so far and only 2/8 of our static has a weapon for their main job. Why clear content if you can't even get your gear after months of clearing it? /qq
    (1)

  10. #120
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Xatsh View Post
    SE need to put BIS gear coming from GUILD BASED CONTENT.
    I have a few ideas for Guild based content:

    • 8 and 32-man Coil-like raids split into multiple stages that can only be formed by members of the same FC
    • a Roulette that includes raids but disallows premade parties (like the early game roulette) with 175-200 myth and 50 sol (give or take)? (it'll at least solve the PUG problem, but It is counterproductive to the FC problem and may require a weekly cap to prevent abuse)
    • An FC version of Frontlines, team tournaments with crafting mats as prizes (the mats would range new exclusive items, to Coil stuff to new exclusive items for high-end gear based on how many tournaments you won and other factors such as your [Grand and Free] companies' reputation, win streak and the average iLevel difference between your FC and your opponents)
    • An option for an alliance between FCs (8-man groups must be filled by the same FC but up to two other FCs can join in the aforementioned content to aid smaller FCs, this adds to the community aspect, sort of)
    (1)
    Last edited by Morningstar1337; 09-03-2014 at 02:33 PM.

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