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  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by KyrsIsley View Post
    So what you are saying is you expect a tank class where you can hold hate with magic attacks thus tanking it from afar expecting the mob not to run up to you cause you have top hate (since you hate "close up" tank). That logic.
    As for the whole DF kicking, they really should just make it so that you can't initiate a kick when someone is in CS. They've done it for in combat, when loots are available, I don't see why they can't do it for CS as well.
    There's already a semi-tank like it in Perfect World International. I also made such a tank in my class/job suggestion thread: http://forum.square-enix.com/ffxiv/t...gestion-Thread

    I mean, I don't like to use shield lob / tomahawk / flash / overpower to grab aggro off of BLMs/etc. I'd prefer to be a magic tank to do that.
    (0)

  2. #2
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by coldreactive View Post
    There's already a semi-tank like it in Perfect World International. I also made such a tank in my class/job suggestion thread: http://forum.square-enix.com/ffxiv/t...gestion-Thread

    I mean, I don't like to use shield lob / tomahawk / flash / overpower to grab aggro off of BLMs/etc. I'd prefer to be a magic tank to do that.
    Regardless of what style of tanking you do, you are going to be close up because you have hate, unless the mob is designed to attack only from a range. So if you are not a fan of close up tank, you probably just shouldn't tank.
    (5)

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