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  1. #1
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,450
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    I got locked out of the hullbreaker Island boss on my first run, two days after it came out because I was watching the thirty-second cutscene before the fight. People are impatient jackasses, and unfortunately, no number of forum posts is going to change it.

    What I don't get is why people who want to rush are even running the cutscene-heavy dungeons anymore, unless it's to troll newbies and people trying to replay for the story...
    (17)

  2. #2
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Lukha View Post
    I got locked out of the hullbreaker Island boss on my first run, two days after it came out because I was watching the thirty-second cutscene before the fight. People are jackasses, and unfortunately, no number of forum posts is going to change it.

    What I don't get is why people who want to rush are even running the cutscene-heavy dungeons anymore, unless it's to troll newbies and people trying to replay for the story...
    The developers are also trying to make dungeons have gimmicks and mechanics to force players to not speed run as much as possible. (Fire walls in Stone Vigil Hard. Sifaka Killing in Hullbreaker, etc.) I'm glad they're doing this, but I've since hung up my tank gear completely, in hopes they'll add a magic tank class in the future that I can get into. I'm not a fan of close up tanks. (Nor am I fan of stat-based tanks, such as EVA and Dodge Tanks.)
    (2)

  3. #3
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,450
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by coldreactive View Post
    The developers are also trying to make dungeons have gimmicks and mechanics to force players to not speed run as much as possible. (Fire walls in Stone Vigil Hard. Sifaka Killing in Hullbreaker, etc.)
    And I'm very greatful for that! I like quick, efficient runs, but speed runs are usually neither of those things. Though it CAN be funny to let a DF tank die when he tries to pull half an instance without telling me...
    (5)

  4. #4
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Lukha View Post
    And I'm very greatful for that! I like quick, efficient runs, but speed runs are usually neither of those things. Though it CAN be funny to let a DF tank die when he tries to pull half an instance without telling me...
    Never speed run the water sprite stuff in Hullbreaker without a WHM. It doesn't work. Especially not with a WAR. (Unless you get lucky and have two BLMs who know quickflare and quelling strikes.) I died too many times even with a WHM as an i94 Tank (Both PLD and WAR) On those bits. I made a macro as such for my tank:

    Code:
    /p I will not be speed running this dungeon. If you are here to speed run, please leave now, or deal with it.
    Even if a magic tank comes, I will still use this macro, and I will never speed run ever.
    (3)
    Last edited by coldreactive; 08-31-2014 at 03:57 AM.

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by coldreactive View Post
    Never speed run the water sprite stuff in Hullbreaker without a WHM. It doesn't work. Especially not with a WAR. (Unless you get lucky and have two BLMs who know quickflare and quelling strikes.) I died too many times even with a WHM as an i94 Tank (Both PLD and WAR) On those bits. I made a macro as such for my tank:
    Apocatastasis is great for the water sprites too.

    @OP - trust me, this behavior disgusts me too. I always let new people watch the cut scenes when I tank.
    (4)

  6. #6
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    That's part of the prob with this game i was running Copperbell Mines last night with my new friend she just joined anyways we get to the slime boss and my friend kills the bomb 2 times i tell her to let it bee she forgot big deal^^ but one of the players try's to kick her and tells me and the tank to kick her. And i'm like omg chill out shes new and this is a low lvl map but it's like some ppl
    (3)

  7. #7
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by coldreactive View Post
    The developers are also trying to make dungeons have gimmicks and mechanics to force players to not speed run as much as possible. (Fire walls in Stone Vigil Hard. Sifaka Killing in Hullbreaker, etc.) I'm glad they're doing this, but I've since hung up my tank gear completely, in hopes they'll add a magic tank class in the future that I can get into. I'm not a fan of close up tanks. (Nor am I fan of stat-based tanks, such as EVA and Dodge Tanks.)
    So what you are saying is you expect a tank class where you can hold hate with magic attacks thus tanking it from afar expecting the mob not to run up to you cause you have top hate (since you hate "close up" tank). That logic.
    As for the whole DF kicking, they really should just make it so that you can't initiate a kick when someone is in CS. They've done it for in combat, when loots are available, I don't see why they can't do it for CS as well.
    (3)

  8. #8
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by KyrsIsley View Post
    So what you are saying is you expect a tank class where you can hold hate with magic attacks thus tanking it from afar expecting the mob not to run up to you cause you have top hate (since you hate "close up" tank). That logic.
    As for the whole DF kicking, they really should just make it so that you can't initiate a kick when someone is in CS. They've done it for in combat, when loots are available, I don't see why they can't do it for CS as well.
    There's already a semi-tank like it in Perfect World International. I also made such a tank in my class/job suggestion thread: http://forum.square-enix.com/ffxiv/t...gestion-Thread

    I mean, I don't like to use shield lob / tomahawk / flash / overpower to grab aggro off of BLMs/etc. I'd prefer to be a magic tank to do that.
    (0)

  9. #9
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by coldreactive View Post
    There's already a semi-tank like it in Perfect World International. I also made such a tank in my class/job suggestion thread: http://forum.square-enix.com/ffxiv/t...gestion-Thread

    I mean, I don't like to use shield lob / tomahawk / flash / overpower to grab aggro off of BLMs/etc. I'd prefer to be a magic tank to do that.
    Regardless of what style of tanking you do, you are going to be close up because you have hate, unless the mob is designed to attack only from a range. So if you are not a fan of close up tank, you probably just shouldn't tank.
    (5)

  10. #10
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Lukha View Post
    People are impatient jackasses, and unfortunately, no number of forum posts is going to change it.
    If only it did :/ Just the other day, I got 90k'd in hullbreaker (as whm, so the queue isn't too bad but still) and I'm back within 30 seconds....to standing back in mist because apparently they're too impatient to wait a few seconds so they kicked me lol

    Semi-related, but if someone d/cs and I mean actually d/c, you shouldn't be able to kick them for ~2 minutes. Sometimes it does take a while to get back on (1-2 mins) or sometimes it can take a few seconds. Because it's not like a few extra seconds or 1-3 minutes more is really going to kill you >_>
    (8)

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