At lot of talk now has been about stat balance; but I honestly hope they don't go this route, as soon as jobs implementation becomes dependant on balancing stats the devs then lose all creative freedom. It no longer becomes about what jobs would work well here (ala Ninja being the stealth class) to what jobs do we need to balance out the stats.

Having the devs limit themselves in this fashion will be detrimental to all future job releases, and I would hate for the devs to say, we have ideas for 2 cool tanks, and evasion tank and a mage tank, both using VIT, but if we implement them both we create an imbalance so only one can be used.

If a job works well for the game it should be implemented, whether the stats are balanced should never be a thought when it comes to adding jobs.