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  1. #1
    Player
    JakzChurchill's Avatar
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    Sep 2013
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    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    At lot of talk now has been about stat balance; but I honestly hope they don't go this route, as soon as jobs implementation becomes dependant on balancing stats the devs then lose all creative freedom. It no longer becomes about what jobs would work well here (ala Ninja being the stealth class) to what jobs do we need to balance out the stats.

    Having the devs limit themselves in this fashion will be detrimental to all future job releases, and I would hate for the devs to say, we have ideas for 2 cool tanks, and evasion tank and a mage tank, both using VIT, but if we implement them both we create an imbalance so only one can be used.

    If a job works well for the game it should be implemented, whether the stats are balanced should never be a thought when it comes to adding jobs.
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  2. #2
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by JakzChurchill View Post
    At lot of talk now has been about stat balance; but I honestly hope they don't go this route, as soon as jobs implementation becomes dependant on balancing stats the devs then lose all creative freedom. It no longer becomes about what jobs would work well here (ala Ninja being the stealth class) to what jobs do we need to balance out the stats.

    Having the devs limit themselves in this fashion will be detrimental to all future job releases, and I would hate for the devs to say, we have ideas for 2 cool tanks, and evasion tank and a mage tank, both using VIT, but if we implement them both we create an imbalance so only one can be used.

    If a job works well for the game it should be implemented, whether the stats are balanced should never be a thought when it comes to adding jobs.
    The stat balancing is pretty much a DPS exclusive thing. VIT will be the primary stat for Tanks and MND the primary stat for healers all the way through. Can there be exceptions born from creative new designs? Perhaps. In general though, that's going to be the case and that's fine as long as there aren't multiple tanking stats in the game like there are DPS stats.

    Also, if you think stat balance should never be a thought when implementing new jobs, you're highly mistaken lol.
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  3. #3
    Player
    JakzChurchill's Avatar
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    Sep 2013
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    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    No it isn't your exact reasoning for balancing stats is too make it fair for accessories working with an even amount of classes. So if one VIT accessory works across 4 classes, against DEX on two classes the same issue would come up that tanking accessories have more use than DEX accessories.

    I bet you wouldn't have the same opinion if we had a higher threshold of jobs, lets say 6 new dps were added, 3 STR, 2 DEX, 1 INT, giving us 3 DEX 5 STR 3 INT. The difference now almost seems minute, and eventually this is how the game will go. It will eventually build up to the point where one accessory will work across so many jobs you won't even notice that one has more usefulness than the other.

    I would accept if making Ninja DEX had a purpose, if dex did something like raise crit rate, speed or accuracy; but it never will, the secondary stats have already made that a fact, so making a melee class that is already set into an established category, become part of another just for gears sake is a dumb reason. For a change to be made it has to hold serious value, which in this case it does not.
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    Last edited by JakzChurchill; 08-31-2014 at 12:26 AM.

  4. #4
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by JakzChurchill View Post
    No it isn't your exact reasoning for balancing stats is too make it fair for accessories working with an even amount of classes. So if one VIT accessory works across 4 classes, against DEX on two classes the same issue would come up that tanking accessories have more use than DEX accessories.
    No, because there are always either 1 or 2 tanks in a given party. VIT is the tanking stat. Tanks either get all the tanking gear on an instance where they solo, or they compete against 1 other tank. Regardless of how many tanking classes are added, that doesn't change.

    However, there are 2-6 DPS in any given party for content, and among them there is variance in primary stats. This variance has to be balanced to a reasonable degree.
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  5. #5
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
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    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by NoctisUmbra View Post
    No, because there are always either 1 or 2 tanks in a given party. VIT is the tanking stat. Tanks either get all the tanking gear on an instance where they solo, or they compete against 1 other tank. Regardless of how many tanking classes are added, that doesn't change.

    However, there are 2-6 DPS in any given party for content, and among them there is variance in primary stats. This variance has to be balanced to a reasonable degree.
    I cannot honestly agree with your point, having mained Monk, Dragoon, Black Mage and Scholar I have dealt with fighting for gear a lot, the times when i don't worry about the fight? when I play Monk and Dragoon.


    why? Because they only share half their gear, and even then it's only in places where accessories drop that even happens. By this point adding an extra STR based class is of benefit to STR classes as it decreases the likelyhood of there being a duplicate of your class in the party. If monk and dragoon shared all their gear I would be more inclined to agree with you, but they don't.


    Either way a standard set up that the content is designed for is 2-3 melee, 1 caster and 1 bard. So adding an extra melee doesn't change how many you will fight against in a party, it will just annoy bards who are now fighting against a melee.
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